Unless you change map using rcon map (which restarts the server)
instead of rcon changelevel, I don't know how it updates on map
change... unless TF2 is different from CSS and DODS in that regard.

On 10/3/07, Theo Macris <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Mine updates on map change and then restarts via -autoupdate in the start
> line.
>
> On 10/3/07, Andy Giesen <[EMAIL PROTECTED]> wrote:
> >
> > Server updates not retrieved during map changes, only through server
> > restarts where -autoupdate is specified or if you use the
> > hldsupdatetool.
> >
> > On 10/3/07, Theo Macris <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > scrds_tf2
> > > Hey sorry if this is stupid, but I don't know what the setting is that
> > will
> > > set the maximum time the server will remain on a map. I have
> > "mp_timelimit
> > > 30" but this doesn't seem to have any effect if the server is empty. I
> > need
> > > the server to rotate regardless if full or empty so that it can receive
> > the
> > > updates as they are pushed out. Otherwise it gives people a message that
> > the
> > > client/server have different versions. Is there any way to set this?
> > > --
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