hmm.. with me it only works with bz2 files, plus it makes it ofcourse a
lot faster, but whatever..


----- Original Message -----
Subject: Re: [hlds_linux] sv_downloadurl woes (happens everytime)
Date: Wed, October 3, 2007 11:41
From: "Tom Leighton" <[EMAIL PROTECTED]>

> +1
>
> Cc2iscooL wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > False.
> >
> > On 10/3/07, Don Redhorse <[EMAIL PROTECTED]> wrote:
> >
> >> All files on the fastdownload url MUST be .bz2 format, bzip2
> >> On Tue, 2007-10-02 at 01:22 +0100, David Williams wrote:
> >>
> >>> hey guys sorry for not posting in a while.
> >>>
> >>> One of my clients has asked me to setup sv_downloadurl for him. and as
> >>> usual it's giving my problems
> >>> all the files are on the remote web server
> >>> (http://www.noquestionsasked.co.uk/cstrike/maps) i stress that apart
> >>> from the stock maps that is an exact mirror of the game servers maps
> >>> folder (server is at 82.136.34.111:27017).
> >>>
> >>> Now, whenever the game server switch's to gg_gamecube if a client
> >>> connects that doesn't not already have the files it d/ls them and then
> >>> says it can't find gg_gamecube.bsp (does the same with all new maps to
> >>> the client). sv_pure is off and "trickle" d/ls work fine.
> >>>
> >>> Once again i have been beaten by sv_downloadurl and i'm starting to
lose
> >>> my rag with it. it doesn't help the documentation sucks and it doesn;t
> >>> matter what howto/forum thread you look at it doesn;t help. if anyone
> >>> can tell me what i missed i would be greatful.
> >>>
> >>> oh one thing. the .res files where made by hand and i'm not 100% on the
> >>> formatting of them
> >>>
> >>>
> >>> _______________________________________________
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> >>>
> >> please visit:
> >>
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> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> > --
> >
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please visit:
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> >
> >
>
>
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