umm,, ignore my first reply,,, as those were CSS ports not CS1.6

----- Original Message -----
From: "Kennycom" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 04, 2007 12:09 PM
Subject: Re: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds server


>I don't have a list of the HLTV ports but this is what I have for CSS..
> UDP 1200 (Friends Network)
>
> UDP 27000 to 27015 (Gameport)
>
> UDP 27020
>
> TCP 27030 to 27039
>
> TCP: 27015 (SRCDS Rcon port)
>
>
>
> ----- Original Message -----
>
> From: "tesi 83" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, October 04, 2007 2:48 AM
> Subject: Re: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds
> server
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> There is good 1000 Mbps full dublex connection. I disabled my firewall
>> and
>> everythink is working. jiihaa!
>>
>> What ports I need to open! I mean all ports (HLTV too). Here are open
>> ports
>> from my firewall configuration ( linux iptables):
>>
>> 27015:udp 27020:udp 26901:udp
>>
>> -J.R.
>>
>>
>> Message: 2
>> From: "Svensk Ljud & Ljus Produktion" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5742 - 3 msgs
>> Date: Wed, 3 Oct 2007 22:47:40 +0200
>> Reply-To: [email protected]
>>
>> You might have a connection problem with your server.
>>
>> Is it on a real good internet connection ?
>> cause its indicates that the clients connection have been lost ..
>> Something isnt working 100%, network related. but it can be the server,
>> the
>> connection or something else disturbing traffic.
>>
>> Good Luck !
>> Peter
>>
>>
>> ----- Original Message -----
>> From: "tesi 83" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, October 03, 2007 8:50 PM
>> Subject: [hlds_linux] Re: hlds_linux digest, Vol 1 #5742 - 3 msgs
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Hello,
>>>
>>> First of all, thx Peter for helping me. Unfortunately I have this same
>>> problem yet. I have run 'memtest' two times and everything is OK. I have
>>> rebuilt my kernel and server starts nice. But after I play little time
>>> (even
>>> 1 player on the server) there comes "Timed out". If someone could
>>> explain
>>> what this error below means I would be very happy:
>>>
>>> ---
>>> Dropped Player from server
>>> Reason:  Timed out
>>> reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd >=
>>> m_nPerformanceCounterStart
>>> reliabletimer.h (60) : Assertion Failed: m_nPerformanceCounterEnd >=
>>> m_nPerformanceCounterStart
>>> ---
>>>
>>>
>>> -J.R.
>>>
>>>
>>>
>>> Today's Topics:
>>>>
>>>>    1. "Timed out" problem with cs 1.6 linux hlds server (tesi 83)
>>>>    2. Re: "Timed out" problem with cs 1.6 linux hlds server (Svensk
>>>> Ljud
>>>> &
>>>> Ljus Produktion)
>>>>    3. Re: finding server through browsing (kama)
>>>>
>>>> -- __--__--
>>>>
>>>> Message: 1
>>>> Date: Mon, 10 Sep 2007 23:48:48 +0300
>>>> From: "tesi 83" <[EMAIL PROTECTED]>
>>>> To: [email protected]
>>>> Subject: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds server
>>>> Reply-To: [email protected]
>>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> I have linux fedora kernel 2.6.22. I am running counter-srike 1.6
>>>> server.
>>>> fps 1000, ping 2-8.
>>>> My problem is that sometimes there comes "Timed out" and players will
>>>> be
>>>> kicked from server.
>>>>
>>>> I have AMD Athlon 64 X2 4800+ and Asus AM2 K8M890. I have read these
>>>> but
>>>> i
>>>> am not sure how I should rebuild my kernel now:
>>>>
>>>> http://www.mail-archive.com/[EMAIL PROTECTED]/msg20523.html
>>>>
>>>>
>> http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html
>>>>
>>>> ----------------------HERE IS HOW MY SERVER START-------------------
>>>>
>>>> [EMAIL PROTECTED] bin]# cd /home/xxx/temp/
>>>> [EMAIL PROTECTED] temp]# export
>>>> LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/xxx/temp:.
>>>> [EMAIL PROTECTED] temp]# ./hlds_run -game cstrike -game cstrike
>>>> +sys_ticrate
>>>> 10000.0 -pingboost 2 +maxplayers 12 +map de_inferno
>>>> Auto detecting CPU
>>>> Using AMD-Opteron (64 bit) Optimised binary.
>>>> Auto-restarting the server on crash
>>>>
>>>> Console initialized.
>>>> scandir failed:/home/xxx/temp/./valve/SAVE
>>>> scandir failed:/home/xxx/temp/./platform/SAVE
>>>> Protocol version 47
>>>> Exe version 1.1.2.5/Stdio (cstrike)
>>>> Exe build: 20:02:44 Oct 24 2006 (3651)
>>>> STEAM Auth Server
>>>> couldn't exec language.cfg
>>>> Server IP address 127.0.0.1:27015
>>>> scandir failed:/home/xxx/temp/./valve/SAVE
>>>> scandir failed:/home/xxx/temp/./platform/SAVE
>>>>
>>>> Adding master server x,x,x,x:27010
>>>> Adding master server x,x,x,x:27010
>>>> Connection to Steam servers successful.
>>>> reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd >=
>>>> m_nPerformanceCounterStart
>>>>    VAC secure mode is activated.
>>>> reliabletimer.h (60) : Assertion Failed: m_nPerformanceCounterEnd >=
>>>> m_nPerformanceCounterStart
>>>>
>>>>
>>>>
>> -------------------------------------------------------------------------------------------------------
>>>>
>>>> server crashes?
>>>> scandir failed?
>>>> reliabletimer.h?
>>>> --
>>>>
>>>>
>>>> -- __--__--
>>>>
>>>> Message: 2
>>>> From: "Svensk Ljud & Ljus Produktion" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Subject: Re: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds
>>>> server
>>>> Date: Tue, 11 Sep 2007 07:14:26 +0200
>>>> Reply-To: [email protected]
>>>>
>>>> If "Timed out" is displayed then it can be because of many things ..
>>>>
>>>> - the server did crach, can be corrupted files, hardware failures.
>>>> - autoupdating because of new verion realese.
>>>> - loading the server to hard so it restart treads ( I have never
>>>> experienced
>>>> this ).
>>>>
>>>> run memtest and check voltage, if its craching then its switching to
>>>> certain
>>>> maps - remove thouse maps.
>>>>
>>>> Good Luck.
>>>>
>>>> Peter
>>>>
>>>>
>>> --
>>>
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>>
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