Did this update fix the mapcycle problem? On 10/6/07, AnAkIn . <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > This update also readded cl_interp...And now there are both cl_interp and > cl_interp_ratio. So which one is used now? cl_interp doesn't say any more > "backward compability" but says the normal description + it's limited by the > interp ratio server side. > > And the source netcode interpolation bug seems to be fixed with this > update... > > 2007/10/6, Steve Sumichrast <[EMAIL PROTECTED]>: > > > > I Don't think this is accurate information -- My linux box (AMD Barton > > 3000+ running Arch Linux kernel 2.6.20) is having the bad bone weight > > error -- and I have both of those listed in the output. > > > > However, I do not have FCMOV -- I have CMOV support.. Guessing that's > > what's doing it. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto: > > [EMAIL PROTECTED] On Behalf Of Ondrej Hošek > > Sent: Saturday, October 06, 2007 08:17 AM > > To: [email protected] > > Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated > > > > grep ext /proc/cpuinfo > > > > If the output includes "fpu" and "cmov", chances are your machine can do > > it. > > > > As for the "why"... Windows and Linux use different compilers. GCC > > probably compiles into code using FCMOV while cl.exe doesn't. > > > > ~~ Ondra > > > > On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote: > > > In what processor range(s) was this FCMOV introduced? > > > > > > Alfred Reynolds wrote: > > >> Your CPU needs to support the FCMOV instruction, if you get the bone > > >> weight problem then chances are it doesn't. > > >> > > >> - Alfred > > >> > > >> Daron Dodd wrote: > > >>> i see no fix to the bad bone weight crashes > > >>> > > >>> On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > >>>> Required updates to Team Fortress have been released. Please run > > >>>> hldsupdatetool to receive them. The specific changes include: > > >>>> > > >>>> - Fixed certain crashes with paged pool memory > > >>>> - Added a warning for when paged pool memory is low > > >>>> - Fixed some prediction errors with player avoidance > > >>>> - Fixed columns and row bunching up in server browser > > >>>> - Fixed a rare bug where the wrong launcher.dll was being used to > > >>>> launch > > >>>> the game > > >>>> - Fixed teleporter/spawn doorway exploit > > >>>> > > >>>> Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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