Did this update fix the mapcycle problem?

On 10/6/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> This update also readded cl_interp...And now there are both cl_interp and
> cl_interp_ratio. So which one is used now? cl_interp doesn't say any more
> "backward compability" but says the normal description + it's limited by the
> interp ratio server side.
>
> And the source netcode interpolation bug seems to be fixed with this
> update...
>
> 2007/10/6, Steve Sumichrast <[EMAIL PROTECTED]>:
> >
> > I Don't think this is accurate information -- My linux box (AMD Barton
> > 3000+ running Arch Linux kernel 2.6.20) is having the bad bone weight
> > error -- and I have both of those listed in the output.
> >
> > However, I do not have FCMOV -- I have CMOV support..  Guessing that's
> > what's doing it.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Ondrej Hošek
> > Sent: Saturday, October 06, 2007 08:17 AM
> > To: [email protected]
> > Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
> >
> > grep ext /proc/cpuinfo
> >
> > If the output includes "fpu" and "cmov", chances are your machine can do
> > it.
> >
> > As for the "why"... Windows and Linux use different compilers. GCC
> > probably compiles into code using FCMOV while cl.exe doesn't.
> >
> > ~~ Ondra
> >
> > On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote:
> > > In what processor range(s) was this FCMOV introduced?
> > >
> > > Alfred Reynolds wrote:
> > >> Your CPU needs to support the FCMOV instruction, if you get the bone
> > >> weight problem then chances are it doesn't.
> > >>
> > >> - Alfred
> > >>
> > >> Daron Dodd wrote:
> > >>> i see no fix to the bad bone weight crashes
> > >>>
> > >>> On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > >>>> Required updates to Team Fortress have been released.  Please run
> > >>>> hldsupdatetool to receive them.  The specific changes include:
> > >>>>
> > >>>> - Fixed certain crashes with paged pool memory
> > >>>> - Added a warning for when paged pool memory is low
> > >>>> - Fixed some prediction errors with player avoidance
> > >>>> - Fixed columns and row bunching up in server browser
> > >>>> - Fixed a rare bug where the wrong launcher.dll was being used to
> > >>>> launch
> > >>>> the game
> > >>>> - Fixed teleporter/spawn doorway exploit
> > >>>>
> > >>>> Jason
> >
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> >
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> --
>
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