Tried this on an athlon-xp 2000+.
Works.

This is what 'cat /proc/cpuinfo' says:

processor       : 0
vendor_id       : AuthenticAMD
cpu family      : 6
model           : 6
model name      : AMD Athlon(tm) XP 2000+
stepping        : 2
cpu MHz         : 1666.378
cache size      : 256 KB
fdiv_bug        : no
hlt_bug         : no
f00f_bug        : no
coma_bug        : no
fpu             : yes
fpu_exception   : yes
cpuid level     : 1
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov
pat pse36 mmx fxsr sse syscall mmxext 3dnowext 3dnow
bogomips        : 3339.11


Hope this will be fixed soon.

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Ondrej Hošek
> Gesendet: Samstag, 6. Oktober 2007 19:17
> An: [email protected]
> Betreff: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
>
> Both Intel and AMD manuals say that if CPUID returns flags
> saying that "FPU" and "CMOV" are present, then "FCMOV" is present too.
>
> If you want to be sure, just try it the hard way. Copy the
> following code into a text file (named "fcmov.s" in this example):
>
> .code32
> .text
> .global _start
> _start:
> fldpi
> fldpi
> mov $0x0,%eax
> cmp $0x0,%eax
> fcmove %st(1),%st
> mov $0x1,%eax
> int $0x80
>
> Then run this:
>
> as -o fcmov.o fcmov.s
> ld -o fcmov fcmov.o
> ./fcmov
>
> If nothing happens, your processor can do FCMOV. If you get a
> SIGILL (illegal instruction exception), congratulations, your
> processor is FCMOV-less.
>
> You'll have to have some sort of assembler with AT&T syntax
> support (normally called "as" or "gas") as well as a linker
> ("ld") installed on your machine. Alternatively, you can
> assemble and link it on a different machine with the same
> major and minor kernel version, such as 2.6, and then run it
> on your target.
>
> (The code runs only on Linux (the last two statements, asking
> the system to quit the process, are Linux-specific). It
> shouldn't touch any of your devices, unless the kernel is
> defective, so there shouldn't be any data loss, but just like
> everything originating from me, no warranty is given.)
>
> If you still get bone weight errors even though this program
> completes without breaking, then the culprit isn't FCMOV.
>
> ~~ Ondra
>
> On 06.10.07 16:54 Uhr, Steve Sumichrast wrote:
> > I Don't think this is accurate information -- My linux box
> (AMD Barton 3000+ running Arch Linux kernel 2.6.20) is having
> the bad bone weight error -- and I have both of those listed
> in the output.
> >
> > However, I do not have FCMOV -- I have CMOV support..
> Guessing that's what's doing it.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> Of Ondrej
> > Hošek
> > Sent: Saturday, October 06, 2007 08:17 AM
> > To: [email protected]
> > Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
> >
> > grep ext /proc/cpuinfo
> >
> > If the output includes "fpu" and "cmov", chances are your
> machine can do it.
> >
> > As for the "why"... Windows and Linux use different compilers. GCC
> > probably compiles into code using FCMOV while cl.exe doesn't.
> >
> > ~~ Ondra
> >
> > On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote:
> >
> >> In what processor range(s) was this FCMOV introduced?
> >>
> >> Alfred Reynolds wrote:
> >>
> >>> Your CPU needs to support the FCMOV instruction, if you
> get the bone
> >>> weight problem then chances are it doesn't.
> >>>
> >>> - Alfred
> >>>
> >>> Daron Dodd wrote:
> >>>
> >>>> i see no fix to the bad bone weight crashes
> >>>>
> >>>> On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>> Required updates to Team Fortress have been released.
> Please run
> >>>>> hldsupdatetool to receive them.  The specific changes include:
> >>>>>
> >>>>> - Fixed certain crashes with paged pool memory
> >>>>> - Added a warning for when paged pool memory is low
> >>>>> - Fixed some prediction errors with player avoidance
> >>>>> - Fixed columns and row bunching up in server browser
> >>>>> - Fixed a rare bug where the wrong launcher.dll was
> being used to
> >>>>> launch the game
> >>>>> - Fixed teleporter/spawn doorway exploit
> >>>>>
> >>>>> Jason
> >>>>>
>
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> Date: 05.10.2007 18:53
>
>

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19:12



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