Firstly: Who should I be sending bug reports to for the Team Fortress 2 dedicated server on Linux? Providing an entire core dump on a mailing list is more than a little excessive.
Anyway, this is with the following version: Protocol version 11 Exe version 1.0.0.5 (tf) Exe build: 11:58:55 Oct 9 2007 (3258) No server plugins are being run. This is the backtrace, according to GDB: #0 0xb5770de4 in CTFGrenadePipebombProjectile::OnTakeDamage () from orangebox/tf/bin/server_i486.so #1 0xb529efb2 in CBaseEntity::TakeDamage () from orangebox/tf/bin/server_i486.so #2 0xb55a90a3 in ApplyMultiDamage () from orangebox/tf/bin/server_i486.so #3 0xb56f607d in CTFGameRules::RadiusDamage () from orangebox/tf/bin/server_i486.so #4 0xb5281dc5 in RadiusDamage () from orangebox/tf/bin/server_i486.so #5 0xb579daaa in CTFBaseRocket::Explode () from orangebox/tf/bin/server_i486.so #6 0xb579dd69 in CTFBaseRocket::RocketTouch () from orangebox/tf/bin/server_i486.so #7 0xb529f77e in CBaseEntity::Touch () from orangebox/tf/bin/server_i486.so #8 0xb5489d1e in CBaseEntity::PhysicsStartTouch () from orangebox/tf/bin/server_i486.so #9 0xb548a117 in CBaseEntity::PhysicsMarkEntityAsTouched () from orangebox/tf/bin/server_i486.so #10 0xb548a273 in CBaseEntity::PhysicsMarkEntitiesAsTouching () from orangebox/tf/bin/server_i486.so #11 0xb548a424 in CBaseEntity::PhysicsImpact () from orangebox/tf/bin/server_i486.so #12 0xb54826f0 in CBaseEntity::PhysicsPushEntity () from orangebox/tf/bin/server_i486.so #13 0xb548dc70 in CBaseEntity::PhysicsToss () from orangebox/tf/bin/server_i486.so #14 0xb548e1b5 in CBaseEntity::PhysicsSimulate () from orangebox/tf/bin/server_i486.so #15 0xb54836cb in Physics_SimulateEntity () from orangebox/tf/bin/server_i486.so #16 0xb5483a1e in Physics_RunThinkFunctions () from orangebox/tf/bin/server_i486.so #17 0xb53b0e22 in CServerGameDLL::GameFrame () from orangebox/tf/bin/server_i486.so #18 0xb663f19a in CServerPlugin::GameFrame () from orangebox/bin/engine_i486.so #19 0xb66236a3 in SV_Think () from orangebox/bin/engine_i486.so #20 0xb66264a7 in SV_Frame () from orangebox/bin/engine_i486.so #21 0xb66dfa9c in _Host_RunFrame_Server () from orangebox/bin/engine_i486.so #22 0xb66e047f in _Host_RunFrame () from orangebox/bin/engine_i486.so #23 0xb66e0af8 in Host_RunFrame () from orangebox/bin/engine_i486.so #24 0xb66edd4c in CHostState::State_Run () from orangebox/bin/engine_i486.so #25 0xb66edf74 in CHostState::FrameUpdate () from orangebox/bin/engine_i486.so #26 0xb66ee035 in HostState_Frame () from orangebox/bin/engine_i486.so #27 0xb675e8ce in CEngine::Frame () from orangebox/bin/engine_i486.so #28 0xb675ba4a in CDedicatedServerAPI::RunFrame () from orangebox/bin/engine_i486.so #29 0xb78ff8c0 in RunServer () from bin/dedicated_i486.so #30 0xb78ff804 in CDedicatedExports::RunServer () from bin/dedicated_i486.so #31 0xb675b500 in CModAppSystemGroup::Main () from orangebox/bin/engine_i486.so #32 0xb67a5f28 in CAppSystemGroup::Run () from orangebox/bin/engine_i486.so #33 0xb675cdef in CDedicatedServerAPI::ModInit () from orangebox/bin/engine_i486.so #34 0xb78ffb94 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #35 0xb794fa98 in CAppSystemGroup::Run () from bin/dedicated_i486.so #36 0xb794e80b in CSteamApplication::Main () from bin/dedicated_i486.so #37 0xb794fa98 in CAppSystemGroup::Run () from bin/dedicated_i486.so #38 0xb79000fe in main () from bin/dedicated_i486.so #39 0xb78f84c3 in DedicatedMain () from bin/dedicated_i486.so #40 0x0804911d in main () It's only come up once since the last update, out of three 24 player servers I run, all of which get pretty consistent traffic. I'm not sure how to reproduce it. As I said, I can provide a core dump, I just need to know who to send it to. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

