Firstly: Who should I be sending bug reports to for the Team Fortress
2 dedicated server on Linux? Providing an entire core dump on a
mailing list is more than a little excessive.

Anyway, this is with the following version:

Protocol version 11
Exe version 1.0.0.5 (tf)
Exe build: 11:58:55 Oct  9 2007 (3258)

No server plugins are being run.

This is the backtrace, according to GDB:

#0  0xb5770de4 in CTFGrenadePipebombProjectile::OnTakeDamage () from
orangebox/tf/bin/server_i486.so
#1  0xb529efb2 in CBaseEntity::TakeDamage () from
orangebox/tf/bin/server_i486.so
#2  0xb55a90a3 in ApplyMultiDamage () from orangebox/tf/bin/server_i486.so
#3  0xb56f607d in CTFGameRules::RadiusDamage () from
orangebox/tf/bin/server_i486.so
#4  0xb5281dc5 in RadiusDamage () from orangebox/tf/bin/server_i486.so
#5  0xb579daaa in CTFBaseRocket::Explode () from orangebox/tf/bin/server_i486.so
#6  0xb579dd69 in CTFBaseRocket::RocketTouch () from
orangebox/tf/bin/server_i486.so
#7  0xb529f77e in CBaseEntity::Touch () from orangebox/tf/bin/server_i486.so
#8  0xb5489d1e in CBaseEntity::PhysicsStartTouch () from
orangebox/tf/bin/server_i486.so
#9  0xb548a117 in CBaseEntity::PhysicsMarkEntityAsTouched () from
orangebox/tf/bin/server_i486.so
#10 0xb548a273 in CBaseEntity::PhysicsMarkEntitiesAsTouching () from
orangebox/tf/bin/server_i486.so
#11 0xb548a424 in CBaseEntity::PhysicsImpact () from
orangebox/tf/bin/server_i486.so
#12 0xb54826f0 in CBaseEntity::PhysicsPushEntity () from
orangebox/tf/bin/server_i486.so
#13 0xb548dc70 in CBaseEntity::PhysicsToss () from
orangebox/tf/bin/server_i486.so
#14 0xb548e1b5 in CBaseEntity::PhysicsSimulate () from
orangebox/tf/bin/server_i486.so
#15 0xb54836cb in Physics_SimulateEntity () from orangebox/tf/bin/server_i486.so
#16 0xb5483a1e in Physics_RunThinkFunctions () from
orangebox/tf/bin/server_i486.so
#17 0xb53b0e22 in CServerGameDLL::GameFrame () from
orangebox/tf/bin/server_i486.so
#18 0xb663f19a in CServerPlugin::GameFrame () from orangebox/bin/engine_i486.so
#19 0xb66236a3 in SV_Think () from orangebox/bin/engine_i486.so
#20 0xb66264a7 in SV_Frame () from orangebox/bin/engine_i486.so
#21 0xb66dfa9c in _Host_RunFrame_Server () from orangebox/bin/engine_i486.so
#22 0xb66e047f in _Host_RunFrame () from orangebox/bin/engine_i486.so
#23 0xb66e0af8 in Host_RunFrame () from orangebox/bin/engine_i486.so
#24 0xb66edd4c in CHostState::State_Run () from orangebox/bin/engine_i486.so
#25 0xb66edf74 in CHostState::FrameUpdate () from orangebox/bin/engine_i486.so
#26 0xb66ee035 in HostState_Frame () from orangebox/bin/engine_i486.so
#27 0xb675e8ce in CEngine::Frame () from orangebox/bin/engine_i486.so
#28 0xb675ba4a in CDedicatedServerAPI::RunFrame () from
orangebox/bin/engine_i486.so
#29 0xb78ff8c0 in RunServer () from bin/dedicated_i486.so
#30 0xb78ff804 in CDedicatedExports::RunServer () from bin/dedicated_i486.so
#31 0xb675b500 in CModAppSystemGroup::Main () from orangebox/bin/engine_i486.so
#32 0xb67a5f28 in CAppSystemGroup::Run () from orangebox/bin/engine_i486.so
#33 0xb675cdef in CDedicatedServerAPI::ModInit () from
orangebox/bin/engine_i486.so
#34 0xb78ffb94 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so
#35 0xb794fa98 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#36 0xb794e80b in CSteamApplication::Main () from bin/dedicated_i486.so
#37 0xb794fa98 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#38 0xb79000fe in main () from bin/dedicated_i486.so
#39 0xb78f84c3 in DedicatedMain () from bin/dedicated_i486.so
#40 0x0804911d in main ()

It's only come up once since the last update, out of three 24 player
servers I run, all of which get pretty consistent traffic. I'm not
sure how to reproduce it.

As I said, I can provide a core dump, I just need to know who to send it to.

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