Have any of you had any memory usage problems with the TF2 dedicated server? When I first start a 24 player server and fill it up with players, top records srcds_i486 using around 8% of memory. However if I leave the server running, memory usage slowly balloons. Here's some output from top:
top - 11:13:03 up 10 days, 3 min, 1 user, load average: 0.48, 0.64, 0.60 Tasks: 147 total, 3 running, 143 sleeping, 0 stopped, 1 zombie Cpu(s): 30.0%us, 0.2%sy, 0.0%ni, 69.3%id, 0.0%wa, 0.2%hi, 0.3%si, 0.0%st Mem: 2076968k total, 1920324k used, 156644k free, 59288k buffers Swap: 2000052k total, 7760k used, 1992292k free, 751060k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22343 srcds 15 0 571m 507m 22m R 61 25.0 1160:27 srcds_i486 26858 srcds 15 0 203m 138m 21m S 0 6.8 0:05.26 srcds_i486 The first process in the list is using a whopping 25% of the 2 GB of memory available, while the other process (which I just restarted), is using only 6.8%. Now I know memory usage is a complicated thing, but I've never seen memory usage like this with the previous engine and DoD:S/CS:S. I'm wondering if anyone else has seen anything like this, and I'd really appreciate it if someone from Valve could comment. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

