Got the exact same problem here. TF2 is slowly consuming the available
memory. After a day or 2 it went from 8% to 20+% were 4GB mem is available.

Saint K.

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens dackz
Verzonden: Monday, October 29, 2007 5:09 PM
Aan: [email protected]
Onderwerp: [hlds_linux] TF2 Memory Usage?

Have any of you had any memory usage problems with the TF2 dedicated
server? When I first start a 24 player server and fill it up with
players, top records srcds_i486 using around 8% of memory. However if
I leave the server running, memory usage slowly balloons. Here's some
output from top:

top - 11:13:03 up 10 days, 3 min,  1 user,  load average: 0.48, 0.64, 0.60
Tasks: 147 total,   3 running, 143 sleeping,   0 stopped,   1 zombie
Cpu(s): 30.0%us,  0.2%sy,  0.0%ni, 69.3%id,  0.0%wa,  0.2%hi,  0.3%si,
0.0%st
Mem:   2076968k total,  1920324k used,   156644k free,    59288k buffers
Swap:  2000052k total,     7760k used,  1992292k free,   751060k cached

  PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
22343 srcds     15   0  571m 507m  22m R   61 25.0   1160:27
srcds_i486
26858 srcds     15   0  203m 138m  21m S    0  6.8   0:05.26 srcds_i486

The first process in the list is using a whopping 25% of the 2 GB of
memory available, while the other process (which I just restarted), is
using only 6.8%.

Now I know memory usage is a complicated thing, but I've never seen
memory usage like this with the previous engine and DoD:S/CS:S. I'm
wondering if anyone else has seen anything like this, and I'd really
appreciate it if someone from Valve could comment.

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