mp_timelimit 0

Map never changes or reloads again. No timelimit, no map changes.

-ics

Miano, Steven M. kirjoitti:
--
[ Picked text/plain from multipart/alternative ]
I am attempting to set up a 24/7 dustbowl server for Team Fortress 2, and it 
seems to be running well, however each time a round ends, it reloads the map.

I've seen on other servers that they don't need to reload the map, and simply 
reset the score - does anyone know what I may be doing wrong?

Maplist.txt:

background01
cp_dustbowl

mapcycle.txt:

cp_dustbowl


server.cfg:

hostname "BHN of Tampa TF2 Server #2 - 24/7 dustbowl!"

//sv_noclipduringpause "0"

//sv_visiblemaxplayers "25"

//sv_voicecodec "0"

exec banned_ip.cfg

exec banned_user.cfg

log on

mp_allowNPCs "1"

mp_allowspectators "1"

mp_autocrosshair "1"

mp_autoteambalance "1"

mp_autoteambalance_delay "15"

mp_autoteambalance_warning_delay "5"

mp_bonusroundtime "15"

mp_chattime "5"

mp_clan_ready_signal "0"

mp_clan_readyrestart "0"

mp_decals "200"

mp_defaultteam "0"

mp_enableroundwaittime "1"

mp_fadetoblack "0"

mp_falldamage "0"

mp_flashlight "0"

mp_footsteps "1"

mp_forcecamera "1"

mp_forcerespawn "1"

mp_forcerespawnplayers "cmd"

mp_forcewin "cmd"

mp_fraglimit "0"

mp_friendlyfire "0"

mp_idledealmethod "1"

mp_idlemaxtime "3"

mp_maxrounds "2"

mp_restartgame "0"

mp_restartround "0"

mp_scrambleteams "cmd"

mp_showrespawntimes "1"

mp_stalemate_timelimit "240"

mp_switchteams "cmd"

mp_teamlist "0"

mp_teamoverride "1"

mp_teamplay "0"

mp_teams_unbalance_limit "1"

mp_time_between_capscoring "30"

mp_timelimit "20"

mp_waitingforplayers_cancel "0"

mp_waitingforplayers_restart "0"

mp_weaponstay "0"

mp_winlimit "0"

phys_pushscale 15

rcon_password ""

sv_accelerate "10"

sv_airaccelerate "10"

sv_allow_color_correction "1"

sv_allow_wait_command "1"

sv_allowdownload "1"

sv_allowupload "1"

sv_alltalk "0"

sv_alternateticks "0"

sv_backspeed "0"

sv_bonus_challenge "0"

sv_bounce "0"

sv_cacheencodedents "1"

sv_cheats "0"

sv_clearhinthistory "cmd"

sv_client_cmdrate_difference "20"

sv_client_interpolate "0.1"

sv_client_max_interp_ratio "2"

sv_client_min_interp_ratio "1"

sv_client_predict "-1"

sv_consistency "1"

sv_contact [EMAIL PROTECTED]

sv_downloadurl ""

sv_enableoldqueries "1"

sv_filterban "1"

sv_footsteps "1"

sv_force_transmit_ents "0"

sv_forcepreload "0"

sv_friction "4"

sv_gravity "800"

sv_ignore_hitboxes "0"

sv_instancebaselines "1"

sv_lagflushbonecache "1"

sv_lan "0"

sv_log_onefile "0"

sv_logbans "0"

sv_logblocks "0"

sv_logdownloadlist "1"

sv_logecho "1"

sv_logfile "1"

sv_logflush "0"

sv_logsdir "logs"

sv_massreport "0"

sv_master_legacy_mode "1"

sv_master_share_game_socket "1"

sv_max_queries_sec "3"

sv_max_queries_sec_global "60"

sv_max_queries_window "30"

sv_maxcmdrate "101"

sv_maxrate "25000"

sv_maxupdaterate "101"

sv_mincmdrate "70"

sv_minrate "10000"

sv_minupdaterate "70"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_npc_talker_maxdist "1024"

sv_optimizedmovement "1"

sv_parallel_packentities "1"

sv_parallel_sendsnapshot "1"

sv_password ""

sv_pausable "0"

sv_pausable "0"

sv_pure "1"

sv_pure_kick_clients "1"

sv_rcon_banpenalty "0"

sv_rcon_log "1"

sv_rcon_maxfailures "5"

sv_rcon_minfailures "2"

sv_rcon_minfailuretime "30"

sv_region "0"

sv_specaccelerate "5"

sv_specnoclip "1"

sv_specspeed "3"

sv_stats "1"

sv_stepsize "18"

sv_stopspeed "100"

sv_timeout "300"

sv_timeout "60"

sv_turbophysics "0"

sv_unlag "1"

sv_unlag_fixstuck "0"

sv_voiceenable "1"

sv_wateraccelerate "10"

sv_waterdist "12"

tf_flag_caps_per_round "3"

tf_playergib "1"

tf_stats_track "1"

tf_stats_verbose "0"

writeid

Writeip

Any help and or suggestions would be great!

Regards,

MianoSM



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