Hello,

we are using hlstats to track own player statistics, it parses the udp log
from the game server. Currently we reward players when they build objects,
the player triggers the event "builtobject". The problem is, a player can
build an object and then destroy it. If he destroy his own object, no event
in the log is generated, so he can increase his score without reason when he
constantly build and destroy his own objects. It would be nice to have an
event like "killedownobject" so we can reduce the score to avoid this kind
of stats cheating.
I tried to solve this problem with the modevents from a serverplugin, but
these events have the same behaviour, there is no event when a player
destroys his own object.

Best regards

Ronny Schedel


Required updates to Team Fortress 2 have been released. Please run
hldsupdatetool to receieve the updates.  The specific changes include:

- Added an option in the Options->Multiplayer dialog to filter custom
game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well

Jason


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