The problem is it didn't restart, and this auto-update feature has *never*
worked on my server before.  It look like it actually did -- and instead of
restarting the server like it should have, at every map change, the server
had a "crash" event, kicked everyone, and then restarted.  That doesn't seem
like a good situation.

I've remove the autoupdate, had meant to do that after the last update since
it's not working anyways... I'm surprised that it "worked", but took my
server down with it.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ics
Sent: Tuesday, January 15, 2008 10:27 PM
To: [email protected]
Subject: Re: [hlds_linux] Team Fortress 2 Update Available

It's supposed to do that since you have -autoupdate on the start line.
This means that if there is an update, server downloads it and restarts
when done. This could take some time. Take the -autoupdate option off if
you want to update your server manually.

-ics

Steve Sumichrast kirjoitti:
> Wow -- guys pay attention.  This just took my server down.  Looks like it
> pulled updates down automatically some how and when it did a map change
the
> server died.  Restarted after wards, but it emptied my 24 slot server
out...
> I installed the update and the problem went away -- just a note for
everyone
> else, curious if this happens to anybody else tonight.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, January 15, 2008 09:06 PM
> To: [EMAIL PROTECTED]; [email protected];
> [EMAIL PROTECTED]
> Subject: [hlds_linux] Team Fortress 2 Update Available
>
> A new required update to Team Fortress 2 has been released.  As always,
> please run hldsupdatetool to update your servers.  The specific changes
> include:
>
> - Fixed medigun effect not being removed if the medic changed class
> while healing
> - Fixed being able to zoom too quickly after firing a zoomed shot
>
> Jason
>
>
>
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