Hello, we use the new cvar mp_stalemate_enable with set to 0 to avoid the sudden death rounds, this was first introduced in the DEC-21-2007 update of TF2. Unfortunatly we still have sudden death rounds. You can reproduce this problem if you play some minutes on Well and then change the cvar mp_timelimit to 1. This problem occurs also on other maps.
Best regards Ronny Schedel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

