Hello,

we use the new cvar mp_stalemate_enable with set to 0 to avoid the sudden
death rounds, this was first introduced in the DEC-21-2007 update of TF2.
Unfortunatly we still have sudden death rounds. You can reproduce this
problem if you play some minutes on Well and then change the cvar
mp_timelimit to 1. This problem occurs also on other maps.

Best regards

Ronny Schedel


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