-- [ Picked text/plain from multipart/alternative ] Well I've enabled that on my server and I can't get stalemates to work on cp_ maps...
----- Original Message ---- From: AnAkIn . <[EMAIL PROTECTED]> To: [email protected] Sent: Tuesday, January 15, 2008 12:37:09 PM Subject: Re: [hlds_linux] mp_stalemate_enable 0 not working correctly -- [ Picked text/plain from multipart/alternative ] Hmm strange. Btw the mp_stalemate_enable only affects cp_ maps. Ctf_ and Tc_ still have the sudden death. I didn't have any sudden death rounds on cp_ maps with mp_stalemate_enable 0 2008/1/15, Ronny Schedel <[EMAIL PROTECTED]>: > > Hello, > > we use the new cvar mp_stalemate_enable with set to 0 to avoid the sudden > death rounds, this was first introduced in the DEC-21-2007 update of TF2. > Unfortunatly we still have sudden death rounds. You can reproduce this > problem if you play some minutes on Well and then change the cvar > mp_timelimit to 1. This problem occurs also on other maps. > > Best regards > > Ronny Schedel > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

