-- [ Picked text/plain from multipart/alternative ] Do you have "mp_stalemate_enable" set to 1 in your startup?
On Feb 1, 2008 7:08 PM, Vince W. <[EMAIL PROTECTED]> wrote: > I am wondering why valve decided (apparently) to not allow sudden death > mode in ctf_well. I cannot even force sudden death mode on the map with > Beetlemod's admin plugin. > > Furthermore, the map does not honor mp_timelimit or mp_maxrounds, and > since TF2 does not have an mp_roundtime, then there seems to be no > official way (official = something I don't have to use a 3rd party > plugin to do) to end the map if things end up in a stalemate, other than > just doing a changelevel. Which is of course very abrupt and a > non-tasteful way to do things. > > I wish I could I say that all of the players on our servers always act > like a team and coordinate to accomplish the objective of the map, but I > would be lying to say so. As a matter of fact, most of the time, they > don't. So CTF maps very often end up in stalemate. > > On every other CTF map we run on our server (Valve map or custom map), > even tc_hydro, mp_stalemate_enable switches the map into sudden death > mode if neither team has accomplished the objective by the time limit. > We use Beetlemod's "melee weapons only" feature for sudden death mode - > it is enjoyable for most of our regulars, and for those few who complain > about it, we tell them to complete the objective before time limit if > they don't like getting stuck in melee only mode. > > Whether we use melee only or not doesn't really matter though - the > point is - we don't want our server stuck on ctf_well for 3 hours > because it happens to take that long to cap the intel three times, and > the map won't honor mp_timelimit. > > I do hope this was an oversight on Valve's part. Apparently there is > some talk of Valve doing away with sudden death mode across the board in > TF2. I do hope there is no truth to this. > > Please fix this in ctf_well. As it stands currently we have to use a > 3rd-party plugin to force the map to change (without a > scoreboard/mp_chattime) after x number of minutes just to get on with > the map cycle, and spam warnings to the console as the timer end > approaches. This is cheesy, and I don't even run like to run custom > maps where this is necessary. I would not expect this to be a problem > with an official Valve map. > > Please let the server operators choose how to run their servers and maps > need to run. Don't decide for us. Without server operators your > customers would have nowhere to play. > > Thank you. > > Vince > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

