I am wondering why valve decided (apparently) to not allow sudden death
mode in ctf_well.  I cannot even force sudden death mode on the map with
Beetlemod's admin plugin.

Furthermore, the map does not honor mp_timelimit or mp_maxrounds, and
since TF2 does not have an mp_roundtime, then there seems to be no
official way (official = something I don't have to use a 3rd party
plugin to do) to end the map if things end up in a stalemate, other than
just doing a changelevel.  Which is of course very abrupt and a
non-tasteful way to do things.

I wish I could I say that all of the players on our servers always act
like a team and coordinate to accomplish the objective of the map, but I
would be lying to say so.  As a matter of fact, most of the time, they
don't.  So CTF maps very often end up in stalemate.

On every other CTF map we run on our server (Valve map or custom map),
even tc_hydro, mp_stalemate_enable switches the map into sudden death
mode if neither team has accomplished the objective by the time limit.
We use Beetlemod's "melee weapons only" feature for sudden death mode -
it is enjoyable for most of our regulars, and for those few who complain
about it, we tell them to complete the objective before time limit if
they don't like getting stuck in melee only mode.

Whether we use melee only or not doesn't really matter though - the
point is - we don't want our server stuck on ctf_well for 3 hours
because it happens to take that long to cap the intel three times, and
the map won't honor mp_timelimit.

I do hope this was an oversight on Valve's part.  Apparently there is
some talk of Valve doing away with sudden death mode across the board in
TF2.  I do hope there is no truth to this.

Please fix this in ctf_well.  As it stands currently we have to use a
3rd-party plugin to force the map to change (without a
scoreboard/mp_chattime) after x number of minutes just to get on with
the map cycle, and spam warnings to the console as the timer end
approaches.  This is cheesy, and I don't even run like to run custom
maps where this is necessary.  I would not expect this to be a problem
with an official Valve map.

Please let the server operators choose how to run their servers and maps
need to run.  Don't decide for us.  Without server operators your
customers would have nowhere to play.

Thank you.

Vince


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