Eric Smith wrote:
The new value is 3, and this is the default value for TF2 (unless you
override it in your server.cfg). This behavior is what everyone is used
to for TF2:

        3 = spectate only your team, first-person or chase-cam

After Thursday's update I found that almost every custom map we have
installed on the server would crash the server as soon as a player chose
a team to join (after a map change).

These are the maps that would crash our server as described above EVERY
TIME:
cp_wolf
cp_420_crazed__arena_v2
cp_horus_b3
cp_orange_x
ctf_canyon_final
ctf_stronghold_b5
ctf_valley

Setting mp_forcecamera to 3 stopped the crashes.  I had it set to
mp_forcecamera 0 originally.

Since 3 is apparently the default I just commented out the
mp_forcecamera cvar in server.cfg and rebooted the servers.

Now to try to figure out why custom map files are being changed.

Between all these unexpected gotchas, the load TF2 instances put on our
server hardware, and attitude of so many of this game's players, we are
really starting to question running this game at all.

vw


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