Jason Ruymen wrote:
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If all goes well, we'll be releasing a required Team Fortress 2 later
today.  I don't have the exact changlist yet, but one of the things
going live for clients will be the new Server Tags interface.  I know we
announced to you that we'd release this as a Beta, but we've been
testing it here with the tags you're already using and think it's ready
for the Public.

Am I the only one who KEEPS getting these messages after updating their
linux server:

MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.
Your server needs to be restarted in order to receive the latest update.

It doesn't matter how many times I run my game-update script (see
below).  It doesn't matter if I delete ~/tf2/InstallRecord.blob and try
again.  It also doesn't matter if I create a brand new user on the
server and unpack a backup tarball of the entire pristine game tree from
a couple months ago (before any customizations whatsoever were made to
it) in the user's home directory, delete tf2/InstallRecord.blob, and run
the update script on that.  I still get the same thing.

The only thing I haven't done is download the entire gameserver tree
again from scratch from a Steam master server and begin the painful
process of recreating the directory trees on the live game servers.  All
the configs, etc.

I shouldn't have to re-download the entire gameserver tree from Valve
again.  And I'm not going to.  It's not worth the trouble.  If the steam
client can't update the existing game files correctly then something is
horribly broken which worked just fine before this update.  (Imagine
that...)

Why should I burn up 2 more gigabytes of our server bandwidth to pull
the entire tree again, especially if the problem is the steam client itself?

This pretty much settles the question of running this game on our server
anymore.

Valve you need to get your feces consolidated.


"we feel this is ready".  pffft.    whatever


This game update script has worked flawlessly for me until yesterday.

---------------------------------------------
# update game function definition
game_update() {
        ./steam -command update -game "tf" -dir . -verify_all
}

cd ~/tf2

# run update function once in case we get a zero return value on 1st try:
game_update

## loop - we should keep doing this until we get a zero return
#
until [ $? -eq 0 ] ; do

        game_update
done

----------------------------------------------------

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