I don't know if that's a 64_bit issue or an AMD vs Intel issue. I've seen
some hosting sites claim they can guarantee 500fps using AMD based systems.
I think if the binary is compiled for AMD opteron and I use  opteron
hardware the bottle neck would be the kernel parameters compiled in. I'm
currently using an Athlon /proc which is not ideal for the Opteron binary.
It's just for testing some of the kernel builds I plan on testing. The fps
right now is only 150fps on stock kernel with HZ=300, but it is stable.

On Mon, Mar 31, 2008 at 9:05 AM, Claudius Rücker <[EMAIL PROTECTED]> wrote:

> The Problem is that it`s not possibel to get 600 FPS on a 64 bit OS
>
> Greetings Stullen Andi
>
>
> Am 31.03.08 12:25 schrieb "Erik Southworth" unter
> <[EMAIL PROTECTED]>:
>
> > Console output is from the latest cs:source install I did.
> >
> > "Auto detecting CPU
> > Using AMD-Opteron (64 bit) Optimised binary."
> >
> > The binaries available in srcds/bin/ were:
> > dedicated_amd.so
> > dedicated_i486.so
> > dedicated_i686.so
> >
> > I also see some game hosts that spec AMD systems such as:
> > http://www.detoxservers.com/2/network.detox
> >
> > As for other than cs:source I am ignorant.
> >
> > On Sun, Mar 30, 2008 at 11:32 PM, kabukiUkie <[EMAIL PROTECTED]>
> wrote:
> >
> >> How are you running an AMD-Opteron (64 bit) Optimised binary, when
> there
> >> is
> >> no amd64 binary for source?
> >>
> >> I wish Valve would make 64-bit binaries for the steam based games. Hlds
> >> runs
> >> so much better with the amd64 binary. It's a real shame that it was
> >> dumped.
> >>
> >> On Sun, Mar 30, 2008 at 6:22 PM, Erik Southworth <
> >> [EMAIL PROTECTED]>
> >> wrote:
> >>
> >>> Works for me OK!
> >>>
> >>> Auto detecting CPU
> >>> Using AMD-Opteron (64 bit) Optimised binary.
> >>> Server will auto-restart if there is a crash.
> >>> Updating server using Steam.
> >>> Checking bootstrapper version ...
> >>> Updating Installation
> >>>
> >>>
> >>> On Fri, Mar 28, 2008 at 5:31 AM, Nick Pack <[EMAIL PROTECTED]>
> >>> wrote:
> >>>
> >>>> William Warren wrote:
> >>>>> is source under 64 bit still problematic?
> >>>>>
> >>>> I never managed to get it to work properly under fc6 x86_64, was a
> lot
> >>>> easier with a 32bit OS
> >>>>
> >>>> _______________________________________________
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> >>>>
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> >>>
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> >>
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>
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