This don't seem to be a client crash, but I think that it's the server
crashing.

We were two on the server, the map changed many times, no crash. The server
was full 24/24, the map changed one time, it crashed and restarted.

2008/4/2, Chris Green <[EMAIL PROTECTED]>:
>
> Working on repro-ing this...
>
> Questions:
>
> 1) does it crash on map change for everyone or are there people for whom
> it doesn't crash.
> 2) Does anyone have a call stack from a server when it crashes with this
> bug that they could post?
>
>
> Thanks!
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of Mark
> Chandler
> Sent: Wednesday, April 02, 2008 8:20 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] TF2 Server Kicking people
>
> I just joined the list. Will go look it up.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeff
> Sugar
> Sent: Wednesday, April 02, 2008 5:22 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 Server Kicking people
>
> This is already in discussion.
>
> On Wed, Apr 2, 2008 at 1:57 AM, Mark Chandler <[EMAIL PROTECTED]>
> wrote:
>
> > Hey guys,
> >
> >
> >
> > Im having a problem with my linux tf2 server. Every time the map
> changes
> > players get the connection interrupted msg In the top right conner. I
> cant
> > seem to work out how to fix it. Server is running fedora core 6 I
> think.
> >
> >
> >
> > Mark
> >
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Thanks,
> -Jeff
> _______________________________________________
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