That's fine to share the link around as helps out the server community.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar
Sent: 02 April 2008 22:37
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Server Kicking people (Crash Fix)

Awesome! I posted about it on the Valve forums -- hope that's okay with you.
If not, I can mirror it to my domain :)

On Wed, Apr 2, 2008 at 2:26 PM, TC <[EMAIL PROTECTED]> wrote:

> The crash occurs at the end of a map change when its uploading player
> stats
> to Valve's central database via the UploadStatsFileNOW function. I've
> unofficially patched their library to fix the crash and I've used this on
> our UKCS servers for a few hours now without any problems. You're welcome
> to
> use it until Valve release their official fix.
>
> Download the following library and place in the orangebox/tf/bin directory
> overwriting the file that was there.  You will need to restart the server
> to
> pick up the change. This is a fix for the Linux version.
>
> http://www.ukcs.net/tf2crashfix/server_i486.so
>
> Regards
> TC
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
> Pirus
> Sent: 02 April 2008 22:10
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 Server Kicking people
>
> The strangest thing is that it crashes only when the timelimit ends
> (so when the server changes it not myself). If i do "map"command or
> changelevel, then it doesnt crash.
>  Quoting "Saint K." : 1) For us it crashes on all 3 Linux servers
> (Debian and Fedora)
>  2) How do we get the call stack? I can reproduce the crash easally,
> just
>  tell me what to look out for.
>  Saint K.
>  -----Oorspronkelijk bericht-----
>  Van: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] Namens Chris
> Green
>  Verzonden: Wednesday, April 02, 2008 8:21 PM
>  Aan: Half-Life dedicated Linux server mailing list
>  Onderwerp: Re: [hlds_linux] TF2 Server Kicking people
>  Working on repro-ing this...
>  Questions:
>  1) does it crash on map change for everyone or are there people for
> whom
>  it doesn't crash.
>  2) Does anyone have a call stack from a server when it crashes with
> this
>  bug that they could post?
>  Thanks!
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of Mark
>  Chandler
>  Sent: Wednesday, April 02, 2008 8:20 AM
>  To: 'Half-Life dedicated Linux server mailing list'
>  Subject: Re: [hlds_linux] TF2 Server Kicking people
>  I just joined the list. Will go look it up.
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of Jeff
>  Sugar
>  Sent: Wednesday, April 02, 2008 5:22 PM
>  To: Half-Life dedicated Linux server mailing list
>  Subject: Re: [hlds_linux] TF2 Server Kicking people
>  This is already in discussion.
>  On Wed, Apr 2, 2008 at 1:57 AM, Mark Chandler
>  wrote:
>  Hey guys,
>  Im having a problem with my linux tf2 server. Every time the map
>  changes
>  players get the connection interrupted msg In the top right conner.
> I
>  cant
>  seem to work out how to fix it. Server is running fedora core 6 I
>  think.
>  Mark
>  _______________________________________________
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>  --
>  Thanks,
>  -Jeff
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>  --
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>  Checked by AVG.
>  Version: 7.5.519 / Virus Database: 269.22.4/1355 - Release Date:
> 4/1/2008
>  5:37 PM
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-- 
Thanks,
-Jeff
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