I think the huge pile of text scared them away :P

On Sun, Jun 8, 2008 at 5:00 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:

> There've been a few tweaks, if anyone is even actually using this :-P
>
> newest version
> http://www.nephyrin.net/tools/nemrun/latest-beta/
>
> On Thu, Jun 5, 2008 at 8:49 PM, 1nsane . <[EMAIL PROTECTED]> wrote:
> > Very nice Neph! I would most definitely use it...If I wasn't running
> > Windoze.
> >
> > On Thu, Jun 5, 2008 at 7:48 PM, Nephyrin Zey <[EMAIL PROTECTED]>
> wrote:
> >
> >> I should also mention, I'm going to be releasing a plugin soon that
> >> lets you set a cvar to make -autoupdate exit the game immediately
> >> instead of at map change.
> >>
> >> - Neph
> >>
> >> On Thu, Jun 5, 2008 at 4:44 PM, Nephyrin Zey <[EMAIL PROTECTED]>
> >> wrote:
> >> > Hey guys,
> >> >
> >> > I've written a srcds_run replacement script called 'nemrun' along with
> >> > a helper python script 'srcupdatecheck'. This script is meant to be a
> >> > no-nonsense srcds_run replacement with some advanced features:
> >> > - Able to handle -autoupdate, including on orangebox games and setups
> >> > with ./steam in an unusual place
> >> >
> >> > - Able to update servers that share a install directory:
> >> >   - First server to detect an update on restart (from
> >> > map-change-restart provided by -autoupdate, or due to a manual 'quit'
> >> > or other exit/crash) will 'lock' the directory with an update.lock
> >> > file
> >> >   - Other servers (running in screens) are sent a 'quit' message
> >> >   - Other servers see the first server is updating them and wait for
> >> > it to complete
> >> >     - Script can be configured to retry a failed update x times over y
> >> seconds
> >> >   - Other servers periodically make sure the server/runscript doing
> >> > the update hasn't crashed (and take over if so)
> >> >   - Once update has been complete lock is removed and all servers
> >> > restart in unison
> >> >
> >> > - Logs restart/update events into a separate reboot.log file, which
> >> > can be be named statically or given dated names (such as
> >> > rebootlogs/reboot_YYYYMMDDHHmmSS.log)
> >> >
> >> > - Core files can be turned on and named dynamically (again with the
> >> > option of including YYYY/MM/DD/etc datestamps and folder prefixes)
> >> >
> >> > - the '$GAME/downloads' folder can be optionally 'cleaned' upon
> >> > reboot, by deleting orphans (files without associated .ztmp or vice
> >> > versa) as well as all files over X days old.
> >> >
> >> > - (minor) $GAME/addons/bin is added to the bin search path, so you can
> >> > make that folder and put binaries (dll's/so's) for addons/extensions
> >> > in there instead of polluting the bin (or orangebox/bin) folder.
> >> >
> >> > ==
> >> > Because this script must be able to check for updates without actually
> >> > performing the updates (because it might need to kill other servers
> >> > running on the same install path) I have included my 'srcupdatecheck'
> >> > script. This script, which requires Python 2.3+ be installed (it will
> >> > be on most server systems), takes a steam.inf file as input
> >> > (./srcupdatecheck path/to/steam.inf) and sends a packet to the master
> >> > server to see if it is up to date. It is a rather crude method, but
> >> > proves very reliable and quick (can provide an update yes/no in 3
> >> > seconds as opposed to waiting 30+ for the hldsupdatetool, which also
> >> > would go ahead and perform an update without prompting)
> >> >
> >> > ===
> >> >
> >> > REQUIREMENTS:
> >> > - bash (other modern shells probably work, but much of the syntax wont
> >> > work with a standard 'sh' shell. #!/bin/bash is specified in the
> >> > header, so when you run the script from any shell it will
> >> > automatically be put in its own bash sub-instance)
> >> > - Python 2.3-2.5 (others not tested) with standard (regex/socket/etc)
> >> > libraries for srcdsupdatecheck (srcdsupdatecheck required if using
> >> > -autoupdate)
> >> > - A willingness to report bugs to me (this is beta)
> >> >
> >> > You MUST do ./nemrun --help and read the instructions - it uses
> >> > several command line parameters not used in srcds_run.
> >> >
> >> > Latest Beta available here: (you need: nemrun, srcupdatecheck)
> >> > http://www.nephyrin.net/tools/nemrun/latest-beta/
> >> >
> >> > ===
> >> >
> >> > INSTRUCTIONS
> >> > 1. Get nemrun and srcupdatecheck from
> >> > http://www.nephyrin.net/tools/nemrun/latest-beta/
> >> > 2. "chmod +x nemrun srcupdatecheck"
> >> > 3. "./nemrun --help"
> >> >
> >> > Example launch screen (taken from my test server):
> >> >
> >> >   screen -d -m -U -S testing ./nemrun -nemlog
> >> > "runlogs/Testing_%Y%m%d%H%M%S.log" \
> >> >   -cleandownloads 10 -autoupdate -steamdir ../.. -srvdir tfbase \
> >> >   -updatetries 3 -updatedelay 15 -sharedscreens proving,stomping \
> >> >   -corefile "cores/Testing_%Y%m%d%H%M%S.core" \
> >> >   \
> >> >   -game tf +exec testing.cfg -ip 75.125.209.5 -port 27015 \
> >> >   +maxplayers 32 +map pl_goldrush +servercfgfile testing.cfg \
> >> >   +mapcyclefile map_testing.txt +motdfile testingmotd.txt \
> >> >   +sv_logsdir logs_testing +log on \
> >> >   +fps_max 128
> >> >
> >> > THINGS TO NOTE:
> >> > - Note the 'required' command switches when using, say, -autoupdate.
> >> > It wont work without -srvdir / -steamdir set. The script will warn you
> >> > when you set things wrong
> >> > - Both -nemrun and -corefile take 'date' style date strings in
> >> > addition to regular strings. Type "man date" for more information and
> >> > see my example command.
> >> > - 'steamdir' is the path to steam from the server directory or an
> >> absolute path.
> >> > - 'srvdir' is the path to the ROOT of the server (if you have
> >> > /path/server/orangebox/tf, the srvdir is '/path/server') FROM the
> >> > steam dir. Both of these can be absolute paths if you want to be safe.
> >> > - 'sharedscreens' is a comma delimited list of other 'screens' (as
> >> > named by "screen -S name") running servers ON THIS SAME INSTALL PATH
> >> > that are USING THIS SAME RUNSCRIPT. You MUST specify these if you want
> >> > updates to work IF you're running multiple servers from the same
> >> > install path, so it knows to kill them before trying to update the
> >> > shared directory. Feel free to message me if this is confusing. For
> >> > instance, if you run servers in screens named "a" "b" and "sam", then
> >> > the server in screen "a" should have "-sharedscreens b,sam" (assuming
> >> > they're all running out of myservers/serverblah/)
> >> >  - Servers in SEPARATE directories/installs should NOT use
> >> > -sharedscreens, as they wont be affected if another server is updating
> >> > its own independant directory.
> >> >
> >> > ==
> >> > CONTACT ME
> >> > with bugs or suggestions or questions or whatever. You may respond to
> >> > this thread, or IM me at:
> >> > Nephyrin (Skype/AIM)
> >> > [EMAIL PROTECTED] (MSN/XMPP(Jabber))
> >> > [EMAIL PROTECTED] (GTalk/XMPP(Jabber))
> >> >
> >> > I'm on nearly 24/7
> >> >
> >> > Remember this is *BETA* quality, I've been using it on my 32x servers
> >> > for some days, but that doesn't guarantee it wont break stuff ;-P
> >> >
> >> > - Neph
> >> >
> >>
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> >>
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