I'm interested in hearing more performance data points. I can't find
any useful information on the web aside from really bizarre
speculation from people who have no business commenting on server
performance.

On a Xeon 3060 (2 2.4GHz cores) with 2GB running CentOS 5, I can run,
at most two full 32-person TF2 servers. CPU usage on each core hovers
between 65% and 90%, precluding my running additional servers on the
same machine. I'm disappointed with that, but I have little else to
compare it to.

On a prior server, I was unable to run two full 32-person servers on a
3040 (2 1.8GHz cores) without substantially degrading performance, but
I could run 32 and 24.

I should also note that via "stats" (on the 3060), I see the FPS
typically average in the 60s on the full 32-person server.

I'd appreciate similar information from other admins. I'm also
interest in comparing bandwidth consumption. With two 32-person
servers full around the clock (and sv_maxrate 30000, if that's a
factor), I use nearly 2TB a month.

*Please keep this discussion in the hlds_linux list*. There's too much
noise in the main list.

Ryan

On Thu, Aug 28, 2008 at 1:07 AM, Coldorak <[EMAIL PROTECTED]> wrote:
> Note sure why you get so much CPU usage.
>
> Linux srcds, TF2, SourceTV enabled, no player connected
> Server running Debian 4.0 64bit, with CPU Core2Duo @2.33GHz and 4GB Ram
>
> stats
> CPU   In    Out   Uptime  Users   FPS    Players
>  4.00  0.00  0.00       0     1  243.37       0
> stats
> CPU   In    Out   Uptime  Users   FPS    Players
>  4.75  0.00  0.00       0     1  237.36       0
> stats
> CPU   In    Out   Uptime  Users   FPS    Players
>  3.80  0.00  0.00       1     1  242.78       0
>
> The strange thing is: why this difference in FPS?
>
> Cold
>
>
> On Thu, Aug 28, 2008 at 9:36 AM, Nephyrin Zey <[EMAIL PROTECTED]>wrote:
>
>> I've complained before about how srcds chugs massive amounts of CPU, but
>> now that I've enabled SourceTV it's gotten absolutely absurd. Here is my
>> server idling, while my monitoring system polls it once a minute for CPU
>> usage. The server is *empty*, with no bots, with just SourceTV on.
>> SourceTV is autorecording, but turning this off has a small effect.
>>
>> CPU   In    Out   Uptime  Users   FPS    Players
>> 99.90  0.00  0.00    1556    14 3831.42       0
>> rcon from "75.125.209.6:38438": command "stats"
>> CPU   In    Out   Uptime  Users   FPS    Players
>> 11.00  0.00  0.00    1557    14 3378.38       0
>> rcon from "75.125.209.6:38442": command "stats"
>> CPU   In    Out   Uptime  Users   FPS    Players
>> 23.80  0.00  0.00    1558    14 3802.28       0
>> rcon from "75.125.209.6:54402": command "stats"
>> CPU   In    Out   Uptime  Users   FPS    Players
>> 99.90  0.00  0.00    1559    14 1782.53       0
>> rcon from "75.125.209.6:54406": command "stats"
>> CPU   In    Out   Uptime  Users   FPS    Players
>>  9.00  0.00  0.00    1560    14  673.40       0
>> rcon from "75.125.209.6:54410": command "stats"
>>
>> A process monitor shows this server idling at 25-28% of the core it's
>> assigned to.
>>
>> I'm not doing any special boosting, but i am using a 2.6.26 kernel
>> (which has the new cpu sched, and such). I've tried 300hz and 1000hz,
>> tickless, preempt on off, and realtime kernels, and found that they all
>> have relatively minor effects on CPU usage. Turning off high precision
>> timers + turning kernel hz to 100, so the system cannot achieve higher
>> than 100fps, results in moderately less CPU usage, and a performance hit.
>>
>> So what am I going to do? The windows srcds has moderately better CPU
>> usage, but I run a quadcore linux system that also provides other
>> services, and can't easily switch.
>>
>> More worrying: the windows srcds 'unboosted' uses TINY (like <20% of a
>> core FULL) amounts of CPU. It gets 66fps, sure, but my servers dip as
>> low as 66fps when they're at 100% bloody CPU usage!
>>
>> Is this ever going to be looked at? Am I doing it wrong?
>>
>> - Neph
>>
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