Am I the only one that thinks the almost 100% cpu load might have something to do with the almost 4000 fps the server appears to be running at?
Drek Gary Stanley wrote: > At 03:36 AM 8/28/2008, Nephyrin Zey wrote: > >> I've complained before about how srcds chugs massive amounts of CPU, but >> now that I've enabled SourceTV it's gotten absolutely absurd. Here is my >> server idling, while my monitoring system polls it once a minute for CPU >> usage. The server is *empty*, with no bots, with just SourceTV on. >> SourceTV is autorecording, but turning this off has a small effect. >> > > >> CPU In Out Uptime Users FPS Players >> 99.90 0.00 0.00 1556 14 3831.42 0 >> rcon from "75.125.209.6:38438": command "stats" >> CPU In Out Uptime Users FPS Players >> 11.00 0.00 0.00 1557 14 3378.38 0 >> rcon from "75.125.209.6:38442": command "stats" >> CPU In Out Uptime Users FPS Players >> 23.80 0.00 0.00 1558 14 3802.28 0 >> rcon from "75.125.209.6:54402": command "stats" >> CPU In Out Uptime Users FPS Players >> 99.90 0.00 0.00 1559 14 1782.53 0 >> rcon from "75.125.209.6:54406": command "stats" >> CPU In Out Uptime Users FPS Players >> 9.00 0.00 0.00 1560 14 673.40 0 >> rcon from "75.125.209.6:54410": command "stats" >> >> A process monitor shows this server idling at 25-28% of the core it's >> assigned to. >> >> I'm not doing any special boosting, but i am using a 2.6.26 kernel >> (which has the new cpu sched, and such). I've tried 300hz and 1000hz, >> tickless, preempt on off, and realtime kernels, and found that they all >> have relatively minor effects on CPU usage. Turning off high precision >> timers + turning kernel hz to 100, so the system cannot achieve higher >> than 100fps, results in moderately less CPU usage, and a performance hit. >> >> So what am I going to do? The windows srcds has moderately better CPU >> usage, but I run a quadcore linux system that also provides other >> services, and can't easily switch. >> >> More worrying: the windows srcds 'unboosted' uses TINY (like <20% of a >> core FULL) amounts of CPU. It gets 66fps, sure, but my servers dip as >> low as 66fps when they're at 100% bloody CPU usage! >> >> Is this ever going to be looked at? Am I doing it wrong? >> >> - Neph >> > > Have you tried an older kernel? I don't see those issues (at all). > However, I have plenty of hacks in place in kernel/time.c to make > gettimeofday() return for speed, no accuracy (saves a couple mpy and > divl cycles), and i don't use 2.6.26 series on my development stuff. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

