The beta has been updated, we discovered a problem that would have
caused the base engine to not update correctly for the beta. Running the
hldsupdatetool should correct this.

Please note that you should install the beta into a NEW folder, it will
not co-exist with an existing hlds install.

- Alfred

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Friday, August 29, 2008 1:51 PM
> To: [email protected]
> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available
> 
> The change of interest on the Linux side is we moved the compiler
> version forward significantly (to 4.2.4) for some of the binaries we
> compile so I would like to get coverage on the assorted OS installs
you
> guys run (I am looking at your FreeBSD people).
> 
> This update should also siginifcantly reduce the "invalid ticket"
style
> errors, but make sure your server can connect to Steam properly on
> startup. You should see "Connection to Steam servers successful" in
> your
> console on startup.
> 
> You can ignore the:
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> Continuing with current version anyway.
> 
> console message you see on startup, that is disabled by design right
> now.
> 
> - Alfred
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > Sent: Friday, August 29, 2008 1:44 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > [email protected];
> [EMAIL PROTECTED]
> > Subject: [hlds] Counter-Strike 1.6 Beta Available
> >
> > There is a Counter-Strike 1.6 Beta available to all existing
> > Counter-Strike owners. The dedicated server beta is available when
> you
> > run hldsupdatetool using "cstrike_beta". The focus of this beta is
on
> > the dedicated server component, in particular the Linux piece. Here
> are
> > the specific changes:
> >
> > Integrated Steam Community features into Counter-Strike
> > - In-game player name now automatically uses player's Steam
Community
> > name
> > - Avatars are displayed on the scoreboard)
> >
> > Other fixes
> > - Prevented some cvar exploits (thanks to AnAkIn for pointing them
> out)
> >
> > Jason
> >
> > _______________________________________________
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> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
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