does Linux have an equivalent to PAE?

> PAE is not really a solution only a workaround. And I still have to
> reinstall all the servers to a 32bit version...
>
> Joachim Sehlstedt kirjoitti:
>> I don't see why a 32bit operating system would cause you any trouble,
>> just make sure you got PAE turned on and you will be fine.
>>
>> http://en.wikipedia.org/wiki/Physical_Address_Extension
>>
>> greetings
>>
>> Valtteri Kiviniemi wrote:
>>
>>> Hi
>>>
>>> I wonder if the old hlds_amd64 binary is still working? I can't check
>>> it
>>> out right now, but I certainly hope that it still works. I myself host
>>> around 70 x 1.6 servers with the old hlds_amd64 binary because of
>>> better
>>> performance (lower CPU usage and better FPS) and because all my servers
>>> have 8GB of memory, which is being wasted if  I change the OS to 32bit.
>>>
>>> 64bit OS with the 32bit binary wont work either, because then the
>>> performance of the server is awful and it eats huge ammounts of CPU.
>>>
>>> Please allow me and other people who are using the old binary to
>>> continue to use it, because otherwise we have to do huge changes in our
>>> server hardware and probably buy more hardware because of the increased
>>> CPU usage which comes if you use the 32bit binary.
>>>
>>> Regards,
>>> Dataproof.fi
>>>
>>> Valtteri Kiviniemi
>>>
>>>
>>> Alfred Reynolds kirjoitti:
>>>
>>>
>>>> The change of interest on the Linux side is we moved the compiler
>>>> version forward significantly (to 4.2.4) for some of the binaries we
>>>> compile so I would like to get coverage on the assorted OS installs
>>>> you
>>>> guys run (I am looking at your FreeBSD people).
>>>>
>>>> This update should also siginifcantly reduce the "invalid ticket"
>>>> style
>>>> errors, but make sure your server can connect to Steam properly on
>>>> startup. You should see "Connection to Steam servers successful" in
>>>> your
>>>> console on startup.
>>>>
>>>> You can ignore the:
>>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
>>>> steamclient.
>>>> Continuing with current version anyway.
>>>>
>>>> console message you see on startup, that is disabled by design right
>>>> now.
>>>>
>>>> - Alfred
>>>>
>>>>
>>>>
>>>>
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED] [mailto:hlds-
>>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>>>> Sent: Friday, August 29, 2008 1:44 PM
>>>>> To: Half-Life dedicated Win32 server mailing list;
>>>>> [email protected];
>>>>>
>>>>>
>>>>>
>>>> [EMAIL PROTECTED]
>>>>
>>>>
>>>>
>>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available
>>>>>
>>>>> There is a Counter-Strike 1.6 Beta available to all existing
>>>>> Counter-Strike owners. The dedicated server beta is available when
>>>>> you
>>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is on
>>>>> the dedicated server component, in particular the Linux piece. Here
>>>>>
>>>>>
>>>>>
>>>> are
>>>>
>>>>
>>>>
>>>>> the specific changes:
>>>>>
>>>>> Integrated Steam Community features into Counter-Strike
>>>>> - In-game player name now automatically uses player's Steam Community
>>>>> name
>>>>> - Avatars are displayed on the scoreboard)
>>>>>
>>>>> Other fixes
>>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them
>>>>>
>>>>>
>>>>>
>>>> out)
>>>>
>>>>
>>>>
>>>>> Jason
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
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>>>
>>
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>
>
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