I have the next problem. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 29477 Violación de segmento $HL_CMD Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem sáb ago 30 11:02:36 CEST 2008: Server restart in 10 seconds
-----Mensaje original----- De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de [EMAIL PROTECTED] Enviado el: sábado, 30 de agosto de 2008 0:46 Para: [email protected] Asunto: hlds_linux Digest, Vol 6, Issue 41 Send hlds_linux mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: [hlds] Counter-Strike 1.6 Beta Available (AnAkIn .) 2. Re: [hlds] Counter-Strike 1.6 Beta Available (Joachim Sehlstedt) 3. Re: [hlds] Counter-Strike 1.6 Beta Available (Valtteri Kiviniemi) 4. Re: [hlds] Counter-Strike 1.6 Beta Available (Steve) 5. Re: [hlds] Counter-Strike 1.6 Beta Available (Valtteri Kiviniemi) ---------------------------------------------------------------------- Message: 1 Date: Fri, 29 Aug 2008 23:56:39 +0200 From: "AnAkIn ." <[EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available To: "Half-Life dedicated Linux server mailing list" <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1 " Client timed out while answering challenge. ---> Please make sure that you have opened the appropriate ports on any firewall you are connected behind. ---> See http://support.steampowered.com for help with firewall configuration" 2008/8/29 Valtteri Kiviniemi <[EMAIL PROTECTED]> > And the other thing that I dont understand is why you dont update the > hlds_amd64 because it works so much better in every way. You dont have > to update it fully, just make a tiny update that includes this newest > update. > > Valtteri Kiviniemi kirjoitti: > > Hi, > > > > Yes I know that, but a lot of people are still using it. If you dont > > update it there will be a lot of problems for a lot of people, and the > > fact that you need to buy more hardware to get all the servers running > > because of the increased CPU usage is a huge problem. > > > > How do I explain to my customers that they have to wait a week before I > > have enough space to host all the servers again... > > > > Regards, > > Dataproof > > > > Valtteri Kiviniemi > > > > Alfred Reynolds kirjoitti: > > > >> The hlds_amd64 binary was discontinued long ago and is still not > >> supported. > >> > >> > >> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] [mailto:hlds_linux- > >>> [EMAIL PROTECTED] On Behalf Of Valtteri Kiviniemi > >>> Sent: Friday, August 29, 2008 2:27 PM > >>> To: Half-Life dedicated Linux server mailing list > >>> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available > >>> > >>> Hi > >>> > >>> I wonder if the old hlds_amd64 binary is still working? I can't check > >>> it > >>> out right now, but I certainly hope that it still works. I myself host > >>> around 70 x 1.6 servers with the old hlds_amd64 binary because of > >>> better > >>> performance (lower CPU usage and better FPS) and because all my > >>> > >>> > >> servers > >> > >> > >>> have 8GB of memory, which is being wasted if I change the OS to > >>> > >>> > >> 32bit. > >> > >> > >>> 64bit OS with the 32bit binary wont work either, because then the > >>> performance of the server is awful and it eats huge ammounts of CPU. > >>> > >>> Please allow me and other people who are using the old binary to > >>> continue to use it, because otherwise we have to do huge changes in > >>> > >>> > >> our > >> > >> > >>> server hardware and probably buy more hardware because of the > >>> > >>> > >> increased > >> > >> > >>> CPU usage which comes if you use the 32bit binary. > >>> > >>> Regards, > >>> Dataproof.fi > >>> > >>> Valtteri Kiviniemi > >>> > >>> > >>> Alfred Reynolds kirjoitti: > >>> > >>> > >>>> The change of interest on the Linux side is we moved the compiler > >>>> version forward significantly (to 4.2.4) for some of the binaries we > >>>> compile so I would like to get coverage on the assorted OS installs > >>>> > >>>> > >>> you > >>> > >>> > >>>> guys run (I am looking at your FreeBSD people). > >>>> > >>>> This update should also siginifcantly reduce the "invalid ticket" > >>>> > >>>> > >>> style > >>> > >>> > >>>> errors, but make sure your server can connect to Steam properly on > >>>> startup. You should see "Connection to Steam servers successful" in > >>>> > >>>> > >>> your > >>> > >>> > >>>> console on startup. > >>>> > >>>> You can ignore the: > >>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local > >>>> > >>>> > >>> steamclient. > >>> > >>> > >>>> Continuing with current version anyway. > >>>> > >>>> console message you see on startup, that is disabled by design right > >>>> now. > >>>> > >>>> - Alfred > >>>> > >>>> > >>>> > >>>> > >>>>> -----Original Message----- > >>>>> From: [EMAIL PROTECTED] [mailto:hlds- > >>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen > >>>>> Sent: Friday, August 29, 2008 1:44 PM > >>>>> To: Half-Life dedicated Win32 server mailing list; > >>>>> [email protected]; > >>>>> > >>>>> > >>>>> > >>>> [EMAIL PROTECTED] > >>>> > >>>> > >>>> > >>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available > >>>>> > >>>>> There is a Counter-Strike 1.6 Beta available to all existing > >>>>> Counter-Strike owners. The dedicated server beta is available when > >>>>> > >>>>> > >>> you > >>> > >>> > >>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is > >>>>> > >>>>> > >>> on > >>> > >>> > >>>>> the dedicated server component, in particular the Linux piece. Here > >>>>> > >>>>> > >>>>> > >>>> are > >>>> > >>>> > >>>> > >>>>> the specific changes: > >>>>> > >>>>> Integrated Steam Community features into Counter-Strike > >>>>> - In-game player name now automatically uses player's Steam > >>>>> > >>>>> > >>> Community > >>> > >>> > >>>>> name > >>>>> - Avatars are displayed on the scoreboard) > >>>>> > >>>>> Other fixes > >>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them > >>>>> > >>>>> > >>>>> > >>>> out) > >>>> > >>>> > >>>> > >>>>> Jason > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >>>>> > >>> archives, > >>> > >>> > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >>>> > >>> archives, please visit: > >>> > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ------------------------------ Message: 2 Date: Sat, 30 Aug 2008 00:23:58 +0200 From: Joachim Sehlstedt <[EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available To: Half-Life dedicated Linux server mailing list <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed I don't see why a 32bit operating system would cause you any trouble, just make sure you got PAE turned on and you will be fine. http://en.wikipedia.org/wiki/Physical_Address_Extension greetings Valtteri Kiviniemi wrote: > Hi > > I wonder if the old hlds_amd64 binary is still working? I can't check it > out right now, but I certainly hope that it still works. I myself host > around 70 x 1.6 servers with the old hlds_amd64 binary because of better > performance (lower CPU usage and better FPS) and because all my servers > have 8GB of memory, which is being wasted if I change the OS to 32bit. > > 64bit OS with the 32bit binary wont work either, because then the > performance of the server is awful and it eats huge ammounts of CPU. > > Please allow me and other people who are using the old binary to > continue to use it, because otherwise we have to do huge changes in our > server hardware and probably buy more hardware because of the increased > CPU usage which comes if you use the 32bit binary. > > Regards, > Dataproof.fi > > Valtteri Kiviniemi > > > Alfred Reynolds kirjoitti: > >> The change of interest on the Linux side is we moved the compiler >> version forward significantly (to 4.2.4) for some of the binaries we >> compile so I would like to get coverage on the assorted OS installs you >> guys run (I am looking at your FreeBSD people). >> >> This update should also siginifcantly reduce the "invalid ticket" style >> errors, but make sure your server can connect to Steam properly on >> startup. You should see "Connection to Steam servers successful" in your >> console on startup. >> >> You can ignore the: >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. >> Continuing with current version anyway. >> >> console message you see on startup, that is disabled by design right >> now. >> >> - Alfred >> >> >> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] [mailto:hlds- >>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen >>> Sent: Friday, August 29, 2008 1:44 PM >>> To: Half-Life dedicated Win32 server mailing list; >>> [email protected]; >>> >>> >> [EMAIL PROTECTED] >> >> >>> Subject: [hlds] Counter-Strike 1.6 Beta Available >>> >>> There is a Counter-Strike 1.6 Beta available to all existing >>> Counter-Strike owners. The dedicated server beta is available when you >>> run hldsupdatetool using "cstrike_beta". The focus of this beta is on >>> the dedicated server component, in particular the Linux piece. Here >>> >>> >> are >> >> >>> the specific changes: >>> >>> Integrated Steam Community features into Counter-Strike >>> - In-game player name now automatically uses player's Steam Community >>> name >>> - Avatars are displayed on the scoreboard) >>> >>> Other fixes >>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them >>> >>> >> out) >> >> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ------------------------------ Message: 3 Date: Sat, 30 Aug 2008 01:32:20 +0300 From: Valtteri Kiviniemi <[EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available To: Half-Life dedicated Linux server mailing list <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed PAE is not really a solution only a workaround. And I still have to reinstall all the servers to a 32bit version... Joachim Sehlstedt kirjoitti: > I don't see why a 32bit operating system would cause you any trouble, > just make sure you got PAE turned on and you will be fine. > > http://en.wikipedia.org/wiki/Physical_Address_Extension > > greetings > > Valtteri Kiviniemi wrote: > >> Hi >> >> I wonder if the old hlds_amd64 binary is still working? I can't check it >> out right now, but I certainly hope that it still works. I myself host >> around 70 x 1.6 servers with the old hlds_amd64 binary because of better >> performance (lower CPU usage and better FPS) and because all my servers >> have 8GB of memory, which is being wasted if I change the OS to 32bit. >> >> 64bit OS with the 32bit binary wont work either, because then the >> performance of the server is awful and it eats huge ammounts of CPU. >> >> Please allow me and other people who are using the old binary to >> continue to use it, because otherwise we have to do huge changes in our >> server hardware and probably buy more hardware because of the increased >> CPU usage which comes if you use the 32bit binary. >> >> Regards, >> Dataproof.fi >> >> Valtteri Kiviniemi >> >> >> Alfred Reynolds kirjoitti: >> >> >>> The change of interest on the Linux side is we moved the compiler >>> version forward significantly (to 4.2.4) for some of the binaries we >>> compile so I would like to get coverage on the assorted OS installs you >>> guys run (I am looking at your FreeBSD people). >>> >>> This update should also siginifcantly reduce the "invalid ticket" style >>> errors, but make sure your server can connect to Steam properly on >>> startup. You should see "Connection to Steam servers successful" in your >>> console on startup. >>> >>> You can ignore the: >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. >>> Continuing with current version anyway. >>> >>> console message you see on startup, that is disabled by design right >>> now. >>> >>> - Alfred >>> >>> >>> >>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] [mailto:hlds- >>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen >>>> Sent: Friday, August 29, 2008 1:44 PM >>>> To: Half-Life dedicated Win32 server mailing list; >>>> [email protected]; >>>> >>>> >>>> >>> [EMAIL PROTECTED] >>> >>> >>> >>>> Subject: [hlds] Counter-Strike 1.6 Beta Available >>>> >>>> There is a Counter-Strike 1.6 Beta available to all existing >>>> Counter-Strike owners. The dedicated server beta is available when you >>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is on >>>> the dedicated server component, in particular the Linux piece. Here >>>> >>>> >>>> >>> are >>> >>> >>> >>>> the specific changes: >>>> >>>> Integrated Steam Community features into Counter-Strike >>>> - In-game player name now automatically uses player's Steam Community >>>> name >>>> - Avatars are displayed on the scoreboard) >>>> >>>> Other fixes >>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them >>>> >>>> >>>> >>> out) >>> >>> >>> >>>> Jason >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ------------------------------ Message: 4 Date: Fri, 29 Aug 2008 16:42:22 -0600 (MDT) From: "Steve" <[EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available To: "Half-Life dedicated Linux server mailing list" <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain;charset=iso-8859-1 does Linux have an equivalent to PAE? > PAE is not really a solution only a workaround. And I still have to > reinstall all the servers to a 32bit version... > > Joachim Sehlstedt kirjoitti: >> I don't see why a 32bit operating system would cause you any trouble, >> just make sure you got PAE turned on and you will be fine. >> >> http://en.wikipedia.org/wiki/Physical_Address_Extension >> >> greetings >> >> Valtteri Kiviniemi wrote: >> >>> Hi >>> >>> I wonder if the old hlds_amd64 binary is still working? I can't check >>> it >>> out right now, but I certainly hope that it still works. I myself host >>> around 70 x 1.6 servers with the old hlds_amd64 binary because of >>> better >>> performance (lower CPU usage and better FPS) and because all my servers >>> have 8GB of memory, which is being wasted if I change the OS to 32bit. >>> >>> 64bit OS with the 32bit binary wont work either, because then the >>> performance of the server is awful and it eats huge ammounts of CPU. >>> >>> Please allow me and other people who are using the old binary to >>> continue to use it, because otherwise we have to do huge changes in our >>> server hardware and probably buy more hardware because of the increased >>> CPU usage which comes if you use the 32bit binary. >>> >>> Regards, >>> Dataproof.fi >>> >>> Valtteri Kiviniemi >>> >>> >>> Alfred Reynolds kirjoitti: >>> >>> >>>> The change of interest on the Linux side is we moved the compiler >>>> version forward significantly (to 4.2.4) for some of the binaries we >>>> compile so I would like to get coverage on the assorted OS installs >>>> you >>>> guys run (I am looking at your FreeBSD people). >>>> >>>> This update should also siginifcantly reduce the "invalid ticket" >>>> style >>>> errors, but make sure your server can connect to Steam properly on >>>> startup. You should see "Connection to Steam servers successful" in >>>> your >>>> console on startup. >>>> >>>> You can ignore the: >>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local >>>> steamclient. >>>> Continuing with current version anyway. >>>> >>>> console message you see on startup, that is disabled by design right >>>> now. >>>> >>>> - Alfred >>>> >>>> >>>> >>>> >>>>> -----Original Message----- >>>>> From: [EMAIL PROTECTED] [mailto:hlds- >>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen >>>>> Sent: Friday, August 29, 2008 1:44 PM >>>>> To: Half-Life dedicated Win32 server mailing list; >>>>> [email protected]; >>>>> >>>>> >>>>> >>>> [EMAIL PROTECTED] >>>> >>>> >>>> >>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available >>>>> >>>>> There is a Counter-Strike 1.6 Beta available to all existing >>>>> Counter-Strike owners. The dedicated server beta is available when >>>>> you >>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is on >>>>> the dedicated server component, in particular the Linux piece. Here >>>>> >>>>> >>>>> >>>> are >>>> >>>> >>>> >>>>> the specific changes: >>>>> >>>>> Integrated Steam Community features into Counter-Strike >>>>> - In-game player name now automatically uses player's Steam Community >>>>> name >>>>> - Avatars are displayed on the scoreboard) >>>>> >>>>> Other fixes >>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them >>>>> >>>>> >>>>> >>>> out) >>>> >>>> >>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ------------------------------ Message: 5 Date: Sat, 30 Aug 2008 01:45:38 +0300 From: Valtteri Kiviniemi <[EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available To: Half-Life dedicated Linux server mailing list <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed The Linux kernel includes full PAE support starting with version 2.6, enabling access of up to 64 GB of memory on 32-bit machines. A PAE-enabled Linux-kernel requires that the CPU also support PAE. Steve kirjoitti: > does Linux have an equivalent to PAE? > > > >> PAE is not really a solution only a workaround. And I still have to >> reinstall all the servers to a 32bit version... >> >> Joachim Sehlstedt kirjoitti: >> >>> I don't see why a 32bit operating system would cause you any trouble, >>> just make sure you got PAE turned on and you will be fine. >>> >>> http://en.wikipedia.org/wiki/Physical_Address_Extension >>> >>> greetings >>> >>> Valtteri Kiviniemi wrote: >>> >>> >>>> Hi >>>> >>>> I wonder if the old hlds_amd64 binary is still working? I can't check >>>> it >>>> out right now, but I certainly hope that it still works. I myself host >>>> around 70 x 1.6 servers with the old hlds_amd64 binary because of >>>> better >>>> performance (lower CPU usage and better FPS) and because all my servers >>>> have 8GB of memory, which is being wasted if I change the OS to 32bit. >>>> >>>> 64bit OS with the 32bit binary wont work either, because then the >>>> performance of the server is awful and it eats huge ammounts of CPU. >>>> >>>> Please allow me and other people who are using the old binary to >>>> continue to use it, because otherwise we have to do huge changes in our >>>> server hardware and probably buy more hardware because of the increased >>>> CPU usage which comes if you use the 32bit binary. >>>> >>>> Regards, >>>> Dataproof.fi >>>> >>>> Valtteri Kiviniemi >>>> >>>> >>>> Alfred Reynolds kirjoitti: >>>> >>>> >>>> >>>>> The change of interest on the Linux side is we moved the compiler >>>>> version forward significantly (to 4.2.4) for some of the binaries we >>>>> compile so I would like to get coverage on the assorted OS installs >>>>> you >>>>> guys run (I am looking at your FreeBSD people). >>>>> >>>>> This update should also siginifcantly reduce the "invalid ticket" >>>>> style >>>>> errors, but make sure your server can connect to Steam properly on >>>>> startup. You should see "Connection to Steam servers successful" in >>>>> your >>>>> console on startup. >>>>> >>>>> You can ignore the: >>>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local >>>>> steamclient. >>>>> Continuing with current version anyway. >>>>> >>>>> console message you see on startup, that is disabled by design right >>>>> now. >>>>> >>>>> - Alfred >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> -----Original Message----- >>>>>> From: [EMAIL PROTECTED] [mailto:hlds- >>>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen >>>>>> Sent: Friday, August 29, 2008 1:44 PM >>>>>> To: Half-Life dedicated Win32 server mailing list; >>>>>> [email protected]; >>>>>> >>>>>> >>>>>> >>>>>> >>>>> [EMAIL PROTECTED] >>>>> >>>>> >>>>> >>>>> >>>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available >>>>>> >>>>>> There is a Counter-Strike 1.6 Beta available to all existing >>>>>> Counter-Strike owners. The dedicated server beta is available when >>>>>> you >>>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is on >>>>>> the dedicated server component, in particular the Linux piece. Here >>>>>> >>>>>> >>>>>> >>>>>> >>>>> are >>>>> >>>>> >>>>> >>>>> >>>>>> the specific changes: >>>>>> >>>>>> Integrated Steam Community features into Counter-Strike >>>>>> - In-game player name now automatically uses player's Steam Community >>>>>> name >>>>>> - Avatars are displayed on the scoreboard) >>>>>> >>>>>> Other fixes >>>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them >>>>>> >>>>>> >>>>>> >>>>>> >>>>> out) >>>>> >>>>> >>>>> >>>>> >>>>>> Jason >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ------------------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux End of hlds_linux Digest, Vol 6, Issue 41 ***************************************** __________ Informacisn de NOD32, revisisn 3400 (20080829) __________ Este mensaje ha sido analizado con NOD32 antivirus system http://www.nod32.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

