Hey Neph,
You've tried using the fps_max command right?

Kyle.

On Sat, Aug 30, 2008 at 5:43 PM, Crazy Canucks <[EMAIL PROTECTED]>wrote:

> Ah, I missed that.  Nothing is ever as simple as it seems...
>
> Drek
>
> Nephyrin Zey wrote:
> > If you read my previous email, that was because of a plugin i had
> > running that i then removed and provided a snapshot without it, but
> > with the same problem.
> >
> > I can't even get consistant 100FPS with 32 people in a SourceTV
> > server, on a 2.4GHz Xeon. That's the issue.
> >
> > On Sat, Aug 30, 2008 at 11:29 AM, ics <[EMAIL PROTECTED]> wrote:
> >
> >> I sort of had that feeling too. I've been only running server with 100,
> >> 250 and 1000Hz kernels and those give 50, 120 and 500fps give or take.
> >> So far 1000Hz gives best performance under heavy load (lots happening
> >> in-game), rest just peak CPU to the roof time to time and cause
> glitching.
> >>
> >> -ics
> >>
> >> Crazy Canucks kirjoitti:
> >>
> >>> Am I the only one that thinks the almost 100% cpu load might have
> >>> something to do with the almost 4000 fps the server appears to be
> >>> running at?
> >>>
> >>> Drek
> >>>
> >>> Gary Stanley wrote:
> >>>
> >>>
> >>>> At 03:36 AM 8/28/2008, Nephyrin Zey wrote:
> >>>>
> >>>>
> >>>>
> >>>>> I've complained before about how srcds chugs massive amounts of CPU,
> but
> >>>>> now that I've enabled SourceTV it's gotten absolutely absurd. Here is
> my
> >>>>> server idling, while my monitoring system polls it once a minute for
> CPU
> >>>>> usage. The server is *empty*, with no bots, with just SourceTV on.
> >>>>> SourceTV is autorecording, but turning this off has a small effect.
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>> CPU   In    Out   Uptime  Users   FPS    Players
> >>>>> 99.90  0.00  0.00    1556    14 3831.42       0
> >>>>> rcon from "75.125.209.6:38438": command "stats"
> >>>>> CPU   In    Out   Uptime  Users   FPS    Players
> >>>>> 11.00  0.00  0.00    1557    14 3378.38       0
> >>>>> rcon from "75.125.209.6:38442": command "stats"
> >>>>> CPU   In    Out   Uptime  Users   FPS    Players
> >>>>> 23.80  0.00  0.00    1558    14 3802.28       0
> >>>>> rcon from "75.125.209.6:54402": command "stats"
> >>>>> CPU   In    Out   Uptime  Users   FPS    Players
> >>>>> 99.90  0.00  0.00    1559    14 1782.53       0
> >>>>> rcon from "75.125.209.6:54406": command "stats"
> >>>>> CPU   In    Out   Uptime  Users   FPS    Players
> >>>>>   9.00  0.00  0.00    1560    14  673.40       0
> >>>>> rcon from "75.125.209.6:54410": command "stats"
> >>>>>
> >>>>> A process monitor shows this server idling at 25-28% of the core it's
> >>>>> assigned to.
> >>>>>
> >>>>> I'm not doing any special boosting, but i am using a 2.6.26 kernel
> >>>>> (which has the new cpu sched, and such). I've tried 300hz and 1000hz,
> >>>>> tickless, preempt on off, and realtime kernels, and found that they
> all
> >>>>> have relatively minor effects on CPU usage. Turning off high
> precision
> >>>>> timers + turning kernel hz to 100, so the system cannot achieve
> higher
> >>>>> than 100fps, results in moderately less CPU usage, and a performance
> hit.
> >>>>>
> >>>>> So what am I going to do? The windows srcds has moderately better CPU
> >>>>> usage, but I run a quadcore linux system that also provides other
> >>>>> services, and can't easily switch.
> >>>>>
> >>>>> More worrying: the windows srcds 'unboosted' uses TINY (like <20% of
> a
> >>>>> core FULL) amounts of CPU. It gets 66fps, sure, but my servers dip as
> >>>>> low as 66fps when they're at 100% bloody CPU usage!
> >>>>>
> >>>>> Is this ever going to be looked at? Am I doing it wrong?
> >>>>>
> >>>>> - Neph
> >>>>>
> >>>>>
> >>>>>
> >>>> Have you tried an older kernel? I don't see those issues (at all).
> >>>> However, I have plenty of hacks in place in kernel/time.c to make
> >>>> gettimeofday() return for speed, no accuracy (saves a couple mpy and
> >>>> divl cycles), and i don't use 2.6.26 series on my development stuff.
> >>>>
> >>>>
> >>>>
> >>>>
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> >>>>
> >>>>
> >>>>
> >>>>
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> >>>
> >>>
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> >>
> >
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