I could run a dedicated server for l4d_demo but i have a very dissapointing 
message from the console:
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
************************************************
*  Unable to load Steam support library.       *
*  This server will operate in LAN mode only.  *
************************************************
And an interesting fps number:
stats
CPU   In    Out   Uptime  Users   FPS    Players
 0.50  0.00  0.00       2     0   27.78       0
Anyone can help or comment these?
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 06, 2008 4:00 PM
Subject: hlds_linux Digest, Vol 9, Issue 11


> Send hlds_linux mailing list submissions to
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> Today's Topics:
>
>   1. Re: Left 4 Dead -Matchmaking - please bring back the server
>      list (AnAkIn .)
>   2. Re: Left 4 Dead -Matchmaking - please bring back the server
>      list (AnAkIn .)
>   3. Re: HLDS - High CPU usage (Christopher Szabo)
>   4. Re: L4D Demo CVARs cfg files (Steve Sumichrast)
>   5. Allow for Repeating Events on the Steam Calendar (Crazy Canucks)
>   6. Re: Left 4 Dead Demo Dedicated Server files available (J.Miribel)
>   7. Re: Left 4 Dead -Matchmaking - please bring back the server
>      list (David A. Parker)
>   8. Re: Left 4 Dead Demo Dedicated Server files available
>      (Ferenc Kovacs)
>   9. Re: Left 4 Dead Demo Dedicated Server files available
>      (Jason Ruymen)
>  10. Re: Left 4 Dead Demo Dedicated Server files available
>      (Steve Sumichrast)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 6 Nov 2008 12:33:05 +0100
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back
> the server list
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Before complaining, maybe you should wait that the demo is released and 
> try
> it.
>
> 2008/11/6 Cobalt Bomb <[EMAIL PROTECTED]>
>
>> I must say, I'm a little aghast at the thought that I may not have access
>> to
>> the type of server browser/list I've used for the past decade and more.
>>  I'm
>> not a GSP so I have no real interest in it from that perspective, but I 
>> do
>> prefer to pick my own server.  I'm not sure how L4D works with regard to
>> dropping in to games (like we would with Quake or TF2 etc.), but when I
>> look
>> to join an existing game, I'll go to one of my favourite servers.  That
>> might be a server where I play a lot and have built up a relationship 
>> with
>> the player base, or a server I know will give me a good ping.
>>
>> How will it work with private servers?  How will I tell my client that I
>> want to join a specific server if they're just picked from a random list?
>> If
>> I'm playing with friends and a couple of us are ready early, we'll join 
>> our
>> provate server and mess about while waiting for the others.  I don't want
>> to
>> hang around in some sterile "lobby" where all I can do it type. I've
>> already
>> got IRC for that.  I want to join my server, blast some infected while we
>> wait, and then rcon restart the map when everyone's ready.
>>
>> Maybe it won't be as crap and "dumbed-down" as it sounds, but I'm already
>> prejudiced against the idea even before I experience it.
>>
>> "There is also a ranking system to show the popularity of your server."
>>
>> What's the point of that when it's some back-end system that selects the
>> server?  It doesn't show real popularity amongst players, merely which
>> servers get populated by the game manager.
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 6 Nov 2008 12:33:50 +0100
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back
> the server list
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I was talking about the matchmaking of course...
>
> 2008/11/6 AnAkIn . <[EMAIL PROTECTED]>
>
>> Before complaining, maybe you should wait that the demo is released and 
>> try
>> it.
>>
>> 2008/11/6 Cobalt Bomb <[EMAIL PROTECTED]>
>>
>> I must say, I'm a little aghast at the thought that I may not have access
>>> to
>>> the type of server browser/list I've used for the past decade and more.
>>>  I'm
>>> not a GSP so I have no real interest in it from that perspective, but I 
>>> do
>>> prefer to pick my own server.  I'm not sure how L4D works with regard to
>>> dropping in to games (like we would with Quake or TF2 etc.), but when I
>>> look
>>> to join an existing game, I'll go to one of my favourite servers.  That
>>> might be a server where I play a lot and have built up a relationship 
>>> with
>>> the player base, or a server I know will give me a good ping.
>>>
>>> How will it work with private servers?  How will I tell my client that I
>>> want to join a specific server if they're just picked from a random 
>>> list?
>>> If
>>> I'm playing with friends and a couple of us are ready early, we'll join
>>> our
>>> provate server and mess about while waiting for the others.  I don't 
>>> want
>>> to
>>> hang around in some sterile "lobby" where all I can do it type. I've
>>> already
>>> got IRC for that.  I want to join my server, blast some infected while 
>>> we
>>> wait, and then rcon restart the map when everyone's ready.
>>>
>>> Maybe it won't be as crap and "dumbed-down" as it sounds, but I'm 
>>> already
>>> prejudiced against the idea even before I experience it.
>>>
>>> "There is also a ranking system to show the popularity of your server."
>>>
>>> What's the point of that when it's some back-end system that selects the
>>> server?  It doesn't show real popularity amongst players, merely which
>>> servers get populated by the game manager.
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 6 Nov 2008 14:49:54 +0100
> From: Christopher Szabo <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] HLDS - High CPU usage
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
> hlds_linux at list.valvesoftware.com
>
>
>
>
>
>
>
> well.. The problem remains... :/
>
> Best?ll bl?ck f?re 19 f?r leverans n?sta vardag inkClub
> _________________________________________________________________
> Hetaste modetipsen & h?rligaste sk?nhetstesterna!
> http://salongk.msn.se/
>
> ------------------------------
>
> Message: 4
> Date: Thu, 6 Nov 2008 09:00:24 -0500
> From: "Steve Sumichrast" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Anyone care to share what they're using for launch parameters/cvars?
>
> I'm going: ./srcds_run -game left4dead +map
> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
> server.cfg
>
> In server.cfg I have the hostname specified and the rcon_password
> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
> difficulty levels, though -- are those dynamically configured through
> the match maker/Director?  Ideas?
>
> it'd be nice to have some insight on this, scheduled launch is an hour
> away and I've got people wanting servers! :)
>
>
> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]> wrote:
>> Any idea on the L4D .cfg files?  Server CVARs would be nice as well!
>>
>> Thanks,
>>
>> Ryan
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Thu, 06 Nov 2008 10:27:32 -0400
> From: Crazy Canucks <[EMAIL PROTECTED]>
> Subject: [hlds_linux] Allow for Repeating Events on the Steam Calendar
> To: Valve Linux Server Mailing List
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> I realize this is the wrong list to post this to, but I'm not a member
> of any other lists, and I don't know of any other way to submit a
> question where it actually has a chance to be read by a dev.
>
> Can the option to have Steam calendar events repeat be added pretty
> please?  I facilitate a small gaming clan, and we have game nights on
> Fridays and Saturdays.  We have a website, but we also have a Steam
> group page, and I enter all our events, including our regular game
> nights, into the Steam group calendar, and entering the same event for
> every Friday and Saturday, is a pita.  :)
>
> Thank you, Drek
>
>
>
>
> ------------------------------
>
> Message: 6
> Date: Thu, 06 Nov 2008 15:50:19 +0100
> From: "J.Miribel" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files
> available
> To: Half-Life dedicated Linux server mailing list
> <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> We're 12 minutes from launch and all the bins doesn't seem to be
> available yet ?
>
> Regards
>
>
>
> Jason Ruymen a ?crit :
>> Most of the files for the Left 4 Dead Demo Dedicated Server are now 
>> available.  This is basically a preload for the Demo dedicated server, as 
>> we have not released all the binaries required to run a server just yet. 
>> So if you would like to run a server use the game parameter of "l4d_demo" 
>> from hldsupdatetool.
>>
>> Jason
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
>
>
>
> ------------------------------
>
> Message: 7
> Date: Thu, 06 Nov 2008 09:55:00 -0500
> From: "David A. Parker" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back
> the server list
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Agreed.  I work at a college, and the reason we host gaming servers on
> campus is because the internet bandwidth for the dorms is around 100%
> usage 22 hours a day, so students end up getting horrible ping times on
> outside servers.  A lot of students have asked if we will be hosting
> L4D, but it won't do them any good if they can't choose to play on our
> servers.
>
>     - Dave
>
> Cobalt Bomb wrote:
>> I must say, I'm a little aghast at the thought that I may not have access 
>> to
>> the type of server browser/list I've used for the past decade and more. 
>> I'm
>> not a GSP so I have no real interest in it from that perspective, but I 
>> do
>> prefer to pick my own server.  I'm not sure how L4D works with regard to
>> dropping in to games (like we would with Quake or TF2 etc.), but when I 
>> look
>> to join an existing game, I'll go to one of my favourite servers.  That
>> might be a server where I play a lot and have built up a relationship 
>> with
>> the player base, or a server I know will give me a good ping.
>>
>> How will it work with private servers?  How will I tell my client that I
>> want to join a specific server if they're just picked from a random list? 
>> If
>> I'm playing with friends and a couple of us are ready early, we'll join 
>> our
>> provate server and mess about while waiting for the others.  I don't want 
>> to
>> hang around in some sterile "lobby" where all I can do it type. I've 
>> already
>> got IRC for that.  I want to join my server, blast some infected while we
>> wait, and then rcon restart the map when everyone's ready.
>>
>> Maybe it won't be as crap and "dumbed-down" as it sounds, but I'm already
>> prejudiced against the idea even before I experience it.
>>
>> "There is also a ranking system to show the popularity of your server."
>>
>> What's the point of that when it's some back-end system that selects the
>> server?  It doesn't show real popularity amongst players, merely which
>> servers get populated by the game manager.
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> -- 
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
>
>
> ------------------------------
>
> Message: 8
> Date: Thu, 6 Nov 2008 15:56:37 +0100
> From: "Ferenc Kovacs" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files
> available
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=UTF-8
>
> 2008/11/6 J.Miribel <[EMAIL PROTECTED]>
>
>> We're 12 minutes from launch and all the bins doesn't seem to be
>> available yet ?
>>
>> Regards
>>
>>
>>
>> Jason Ruymen a ?crit :
>> > Most of the files for the Left 4 Dead Demo Dedicated Server are now
>> available.  This is basically a preload for the Demo dedicated server, as 
>> we
>> have not released all the binaries required to run a server just yet.  So 
>> if
>> you would like to run a server use the game parameter of "l4d_demo" from
>> hldsupdatetool.
>> >
>> > Jason
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> valve timezone :)
>
> Tyrael
>
> ------------------------------
>
> Message: 9
> Date: Thu, 6 Nov 2008 06:56:55 -0800
> From: Jason Ruymen <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files
> available
> To: Half-Life dedicated Linux server mailing list
> <[email protected]>, Half-Life dedicated Win32 server
> mailing list <[EMAIL PROTECTED]>,
> "[EMAIL PROTECTED]"
> <[EMAIL PROTECTED]>
> Message-ID:
> <[EMAIL PROTECTED]>
>
> Content-Type: text/plain; charset="iso-8859-1"
>
> The files are available now :)  There will be a download for servers and 
> clients, so please restart hldsupdatetool to pick them up.
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of J.Miribel
> Sent: Thursday, November 06, 2008 6:50 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files 
> available
>
> We're 12 minutes from launch and all the bins doesn't seem to be
> available yet ?
>
> Regards
>
>
>
> Jason Ruymen a ?crit :
>> Most of the files for the Left 4 Dead Demo Dedicated Server are now 
>> available.  This is basically a preload for the Demo dedicated server, as 
>> we have not released all the binaries required to run a server just yet. 
>> So if you would like to run a server use the game parameter of "l4d_demo" 
>> from hldsupdatetool.
>>
>> Jason
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ------------------------------
>
> Message: 10
> Date: Thu, 6 Nov 2008 09:59:58 -0500
> From: "Steve Sumichrast" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files
> available
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I just pulled the files down, server appears to be running!
>
> On Thu, Nov 6, 2008 at 9:50 AM, J.Miribel <[EMAIL PROTECTED]> wrote:
>> We're 12 minutes from launch and all the bins doesn't seem to be
>> available yet ?
>>
>> Regards
>>
>>
>>
>> Jason Ruymen a ?crit :
>>> Most of the files for the Left 4 Dead Demo Dedicated Server are now 
>>> available.  This is basically a preload for the Demo dedicated server, 
>>> as we have not released all the binaries required to run a server just 
>>> yet.  So if you would like to run a server use the game parameter of 
>>> "l4d_demo" from hldsupdatetool.
>>>
>>> Jason
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> End of hlds_linux Digest, Vol 9, Issue 11
> ***************************************** 


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