I could run a dedicated server for l4d_demo but i have a very dissapointing message from the console: [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. ************************************************ * Unable to load Steam support library. * * This server will operate in LAN mode only. * ************************************************ And an interesting fps number: stats CPU In Out Uptime Users FPS Players 0.50 0.00 0.00 2 0 27.78 0 Anyone can help or comment these? ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, November 06, 2008 4:00 PM Subject: hlds_linux Digest, Vol 9, Issue 11
> Send hlds_linux mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: Left 4 Dead -Matchmaking - please bring back the server > list (AnAkIn .) > 2. Re: Left 4 Dead -Matchmaking - please bring back the server > list (AnAkIn .) > 3. Re: HLDS - High CPU usage (Christopher Szabo) > 4. Re: L4D Demo CVARs cfg files (Steve Sumichrast) > 5. Allow for Repeating Events on the Steam Calendar (Crazy Canucks) > 6. Re: Left 4 Dead Demo Dedicated Server files available (J.Miribel) > 7. Re: Left 4 Dead -Matchmaking - please bring back the server > list (David A. Parker) > 8. Re: Left 4 Dead Demo Dedicated Server files available > (Ferenc Kovacs) > 9. Re: Left 4 Dead Demo Dedicated Server files available > (Jason Ruymen) > 10. Re: Left 4 Dead Demo Dedicated Server files available > (Steve Sumichrast) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 6 Nov 2008 12:33:05 +0100 > From: "AnAkIn ." <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back > the server list > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Before complaining, maybe you should wait that the demo is released and > try > it. > > 2008/11/6 Cobalt Bomb <[EMAIL PROTECTED]> > >> I must say, I'm a little aghast at the thought that I may not have access >> to >> the type of server browser/list I've used for the past decade and more. >> I'm >> not a GSP so I have no real interest in it from that perspective, but I >> do >> prefer to pick my own server. I'm not sure how L4D works with regard to >> dropping in to games (like we would with Quake or TF2 etc.), but when I >> look >> to join an existing game, I'll go to one of my favourite servers. That >> might be a server where I play a lot and have built up a relationship >> with >> the player base, or a server I know will give me a good ping. >> >> How will it work with private servers? How will I tell my client that I >> want to join a specific server if they're just picked from a random list? >> If >> I'm playing with friends and a couple of us are ready early, we'll join >> our >> provate server and mess about while waiting for the others. I don't want >> to >> hang around in some sterile "lobby" where all I can do it type. I've >> already >> got IRC for that. I want to join my server, blast some infected while we >> wait, and then rcon restart the map when everyone's ready. >> >> Maybe it won't be as crap and "dumbed-down" as it sounds, but I'm already >> prejudiced against the idea even before I experience it. >> >> "There is also a ranking system to show the popularity of your server." >> >> What's the point of that when it's some back-end system that selects the >> server? It doesn't show real popularity amongst players, merely which >> servers get populated by the game manager. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ------------------------------ > > Message: 2 > Date: Thu, 6 Nov 2008 12:33:50 +0100 > From: "AnAkIn ." <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back > the server list > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > I was talking about the matchmaking of course... > > 2008/11/6 AnAkIn . <[EMAIL PROTECTED]> > >> Before complaining, maybe you should wait that the demo is released and >> try >> it. >> >> 2008/11/6 Cobalt Bomb <[EMAIL PROTECTED]> >> >> I must say, I'm a little aghast at the thought that I may not have access >>> to >>> the type of server browser/list I've used for the past decade and more. >>> I'm >>> not a GSP so I have no real interest in it from that perspective, but I >>> do >>> prefer to pick my own server. I'm not sure how L4D works with regard to >>> dropping in to games (like we would with Quake or TF2 etc.), but when I >>> look >>> to join an existing game, I'll go to one of my favourite servers. That >>> might be a server where I play a lot and have built up a relationship >>> with >>> the player base, or a server I know will give me a good ping. >>> >>> How will it work with private servers? How will I tell my client that I >>> want to join a specific server if they're just picked from a random >>> list? >>> If >>> I'm playing with friends and a couple of us are ready early, we'll join >>> our >>> provate server and mess about while waiting for the others. I don't >>> want >>> to >>> hang around in some sterile "lobby" where all I can do it type. I've >>> already >>> got IRC for that. I want to join my server, blast some infected while >>> we >>> wait, and then rcon restart the map when everyone's ready. >>> >>> Maybe it won't be as crap and "dumbed-down" as it sounds, but I'm >>> already >>> prejudiced against the idea even before I experience it. >>> >>> "There is also a ranking system to show the popularity of your server." >>> >>> What's the point of that when it's some back-end system that selects the >>> server? It doesn't show real popularity amongst players, merely which >>> servers get populated by the game manager. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> > > > ------------------------------ > > Message: 3 > Date: Thu, 6 Nov 2008 14:49:54 +0100 > From: Christopher Szabo <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] HLDS - High CPU usage > To: <[email protected]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="iso-8859-1" > > > hlds_linux at list.valvesoftware.com > > > > > > > > well.. The problem remains... :/ > > Best?ll bl?ck f?re 19 f?r leverans n?sta vardag inkClub > _________________________________________________________________ > Hetaste modetipsen & h?rligaste sk?nhetstesterna! > http://salongk.msn.se/ > > ------------------------------ > > Message: 4 > Date: Thu, 6 Nov 2008 09:00:24 -0500 > From: "Steve Sumichrast" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] L4D Demo CVARs cfg files > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Anyone care to share what they're using for launch parameters/cvars? > > I'm going: ./srcds_run -game left4dead +map > l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec > server.cfg > > In server.cfg I have the hostname specified and the rcon_password > specified. Also did a sv_minrate and sv_maxrate -- not sure about > difficulty levels, though -- are those dynamically configured through > the match maker/Director? Ideas? > > it'd be nice to have some insight on this, scheduled launch is an hour > away and I've got people wanting servers! :) > > > On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]> wrote: >> Any idea on the L4D .cfg files? Server CVARs would be nice as well! >> >> Thanks, >> >> Ryan >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > ------------------------------ > > Message: 5 > Date: Thu, 06 Nov 2008 10:27:32 -0400 > From: Crazy Canucks <[EMAIL PROTECTED]> > Subject: [hlds_linux] Allow for Repeating Events on the Steam Calendar > To: Valve Linux Server Mailing List > <[email protected]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > I realize this is the wrong list to post this to, but I'm not a member > of any other lists, and I don't know of any other way to submit a > question where it actually has a chance to be read by a dev. > > Can the option to have Steam calendar events repeat be added pretty > please? I facilitate a small gaming clan, and we have game nights on > Fridays and Saturdays. We have a website, but we also have a Steam > group page, and I enter all our events, including our regular game > nights, into the Steam group calendar, and entering the same event for > every Friday and Saturday, is a pita. :) > > Thank you, Drek > > > > > ------------------------------ > > Message: 6 > Date: Thu, 06 Nov 2008 15:50:19 +0100 > From: "J.Miribel" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files > available > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > We're 12 minutes from launch and all the bins doesn't seem to be > available yet ? > > Regards > > > > Jason Ruymen a ?crit : >> Most of the files for the Left 4 Dead Demo Dedicated Server are now >> available. This is basically a preload for the Demo dedicated server, as >> we have not released all the binaries required to run a server just yet. >> So if you would like to run a server use the game parameter of "l4d_demo" >> from hldsupdatetool. >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > > ------------------------------ > > Message: 7 > Date: Thu, 06 Nov 2008 09:55:00 -0500 > From: "David A. Parker" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Left 4 Dead -Matchmaking - please bring back > the server list > To: [email protected] > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Agreed. I work at a college, and the reason we host gaming servers on > campus is because the internet bandwidth for the dorms is around 100% > usage 22 hours a day, so students end up getting horrible ping times on > outside servers. A lot of students have asked if we will be hosting > L4D, but it won't do them any good if they can't choose to play on our > servers. > > - Dave > > Cobalt Bomb wrote: >> I must say, I'm a little aghast at the thought that I may not have access >> to >> the type of server browser/list I've used for the past decade and more. >> I'm >> not a GSP so I have no real interest in it from that perspective, but I >> do >> prefer to pick my own server. I'm not sure how L4D works with regard to >> dropping in to games (like we would with Quake or TF2 etc.), but when I >> look >> to join an existing game, I'll go to one of my favourite servers. That >> might be a server where I play a lot and have built up a relationship >> with >> the player base, or a server I know will give me a good ping. >> >> How will it work with private servers? How will I tell my client that I >> want to join a specific server if they're just picked from a random list? >> If >> I'm playing with friends and a couple of us are ready early, we'll join >> our >> provate server and mess about while waiting for the others. I don't want >> to >> hang around in some sterile "lobby" where all I can do it type. I've >> already >> got IRC for that. I want to join my server, blast some infected while we >> wait, and then rcon restart the map when everyone's ready. >> >> Maybe it won't be as crap and "dumbed-down" as it sounds, but I'm already >> prejudiced against the idea even before I experience it. >> >> "There is also a ranking system to show the popularity of your server." >> >> What's the point of that when it's some back-end system that selects the >> server? It doesn't show real popularity amongst players, merely which >> servers get populated by the game manager. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > -- > > Dave Parker > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > > > ------------------------------ > > Message: 8 > Date: Thu, 6 Nov 2008 15:56:37 +0100 > From: "Ferenc Kovacs" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files > available > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=UTF-8 > > 2008/11/6 J.Miribel <[EMAIL PROTECTED]> > >> We're 12 minutes from launch and all the bins doesn't seem to be >> available yet ? >> >> Regards >> >> >> >> Jason Ruymen a ?crit : >> > Most of the files for the Left 4 Dead Demo Dedicated Server are now >> available. This is basically a preload for the Demo dedicated server, as >> we >> have not released all the binaries required to run a server just yet. So >> if >> you would like to run a server use the game parameter of "l4d_demo" from >> hldsupdatetool. >> > >> > Jason >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > valve timezone :) > > Tyrael > > ------------------------------ > > Message: 9 > Date: Thu, 6 Nov 2008 06:56:55 -0800 > From: Jason Ruymen <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files > available > To: Half-Life dedicated Linux server mailing list > <[email protected]>, Half-Life dedicated Win32 server > mailing list <[EMAIL PROTECTED]>, > "[EMAIL PROTECTED]" > <[EMAIL PROTECTED]> > Message-ID: > <[EMAIL PROTECTED]> > > Content-Type: text/plain; charset="iso-8859-1" > > The files are available now :) There will be a download for servers and > clients, so please restart hldsupdatetool to pick them up. > > Jason > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of J.Miribel > Sent: Thursday, November 06, 2008 6:50 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files > available > > We're 12 minutes from launch and all the bins doesn't seem to be > available yet ? > > Regards > > > > Jason Ruymen a ?crit : >> Most of the files for the Left 4 Dead Demo Dedicated Server are now >> available. This is basically a preload for the Demo dedicated server, as >> we have not released all the binaries required to run a server just yet. >> So if you would like to run a server use the game parameter of "l4d_demo" >> from hldsupdatetool. >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ------------------------------ > > Message: 10 > Date: Thu, 6 Nov 2008 09:59:58 -0500 > From: "Steve Sumichrast" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files > available > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > I just pulled the files down, server appears to be running! > > On Thu, Nov 6, 2008 at 9:50 AM, J.Miribel <[EMAIL PROTECTED]> wrote: >> We're 12 minutes from launch and all the bins doesn't seem to be >> available yet ? >> >> Regards >> >> >> >> Jason Ruymen a ?crit : >>> Most of the files for the Left 4 Dead Demo Dedicated Server are now >>> available. This is basically a preload for the Demo dedicated server, >>> as we have not released all the binaries required to run a server just >>> yet. So if you would like to run a server use the game parameter of >>> "l4d_demo" from hldsupdatetool. >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest, Vol 9, Issue 11 > ***************************************** _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

