I was able to start the server just fine.Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the
environment variable RDTSC_FREQUENCY to 2405.000000 on this system. This value
is dependent upon the CPU clock speed and architecture and should be determined
separately for each server. The use of this mechanism for timing can be
disabled by setting RDTSC_FREQUENCY to 'disabled'.Console initialized.
Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
--------------------------------------------------------
sv_pure set to 2.
--------------------------------------------------------
Unknown command "secure"
CModelLoader::Map_IsValid: No such map 'maps/l4d_demo_hospital01_apartment.bsp'
map load failed: l4d_demo_hospital01_apartment not found or invalid
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
using the command:srcds_run -console -ip xxx.xxx.xxx.xxx +sv_pure 2 +secure
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