right, after a update ... now the question is ... how do you join your 
own server? :D

William Stillwell - KI4SWY wrote:
>  I was able to start the server just fine.Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
> Running a benchmark to measure system clock frequency...
> Finished RDTSC test. To prevent the startup delay from this benchmark, set 
> the environment variable RDTSC_FREQUENCY to 2405.000000 on this system. This 
> value is dependent upon the CPU clock speed and architecture and should be 
> determined separately for each server. The use of this mechanism for timing 
> can be disabled by setting RDTSC_FREQUENCY to 'disabled'.Console initialized.
> Game.dll loaded for "L4D - Normal"
> Server is hibernating
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> Game supporting (2) split screen players
> maxplayers set to 14
> Unknown command "r_decal_cullsize"
> --------------------------------------------------------
> sv_pure set to 2.
> --------------------------------------------------------
> Unknown command "secure"
> CModelLoader::Map_IsValid:  No such map 
> 'maps/l4d_demo_hospital01_apartment.bsp'
> map load failed: l4d_demo_hospital01_apartment not found or invalid
> Unknown command "mat_bloom_scalefactor_scalar"
> Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
> using the command:srcds_run -console  -ip xxx.xxx.xxx.xxx +sv_pure 2 +secure
> 
> 
> ------------------------------------------------------------------------
> 
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