right, after a update ... now the question is ... how do you join your own server? :D
William Stillwell - KI4SWY wrote: > I was able to start the server just fine.Auto detecting CPU > Using SSE2 Optimised binary. > Server will auto-restart if there is a crash. > Running a benchmark to measure system clock frequency... > Finished RDTSC test. To prevent the startup delay from this benchmark, set > the environment variable RDTSC_FREQUENCY to 2405.000000 on this system. This > value is dependent upon the CPU clock speed and architecture and should be > determined separately for each server. The use of this mechanism for timing > can be disabled by setting RDTSC_FREQUENCY to 'disabled'.Console initialized. > Game.dll loaded for "L4D - Normal" > Server is hibernating > ConVarRef test_progression_loop doesn't point to an existing ConVar > Game supporting (2) split screen players > maxplayers set to 14 > Unknown command "r_decal_cullsize" > -------------------------------------------------------- > sv_pure set to 2. > -------------------------------------------------------- > Unknown command "secure" > CModelLoader::Map_IsValid: No such map > 'maps/l4d_demo_hospital01_apartment.bsp' > map load failed: l4d_demo_hospital01_apartment not found or invalid > Unknown command "mat_bloom_scalefactor_scalar" > Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27016 SV / 27006 CL > using the command:srcds_run -console -ip xxx.xxx.xxx.xxx +sv_pure 2 +secure > > > ------------------------------------------------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

