On that topic, when is cloud coming to those? :P

Chris Brunelle wrote:
> It would be awesome to see these same improvements for css/tf2 :)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, November 06, 2008 1:35 PM
> To: 'Half-Life dedicated Win32 server mailing list'; 'Half-Life dedicated
> Linux server mailing list'
> Subject: Re: [hlds_linux] [hlds] As close to private servers as is
> possiblyat the moment (was: Re: [hlds] L4D Win32 Dedicated Servers Updated)
>
> Set sv_allow_lobby_connect_only 0 to allow direct connections
>
> If you want semi-private servers (at least until they get passworded ones
> working) also set sv_public 0
>
> My mates and me are combining these 2 with firewall rules to get a
> completely private server (only setting sv_public 0 so as to not piss off
> people trying to connect to it), which isn't ideal, but this _is_ the demo,
> so reduced functionality is something I can live with ;)
>
>
> Cross-posting to Linux mailing list as it's useful info, and also to say a
> massive thanks for the huge improvement in server performance :)
>
>   
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:hlds-
>> [EMAIL PROTECTED] On Behalf Of Brian D'Arcy
>> Sent: 06 November 2008 20:28
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] L4D Win32 Dedicated Servers Updated
>>
>> Has anyone figured out how to join a server that has slots free?  One
>> of my
>> servers has 2 people on it, but when I try and connect directly it
>> basically
>> says sorry, it's reserved, you hafta join from a lobby.
>>
>> I tried the sv_unreserve thing, but no love.
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>>     
>
>
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