To use the sv_search_key here is what you do. 1.) Set sv_search_key on your server.
ex. sv_search_key patrick 2.) Have the host client (the one who will be creating the lobby) set the same sv_search_key in their console. 3.) Host client should now create the lobby. 4.) Other clients connect. Once the game is ready to be started, have the host hit start game. Now you should join your server as long as there is a server available with that search key. On Sat, Nov 8, 2008 at 6:39 AM, Patrick Shelley <[EMAIL PROTECTED]> wrote: > Hi, > > If i password my server - i tell my members to use openserverbrowser, find > us and connect via the browser. > > This presents a few guys with problems that just take them back to main > menu > - but for some it shows the pw box and they enter and connect ok (or not) > > So i tell them to open console and type: connect 12.34.56.789:1234 > > Again this lets some in upon entering the pw and for some it chucks back to > the menu. > > If i dont pw the server, they can connect via either the browser or console > method fine. > > sv_allow_lobby_connect_only is set to 0 > > Anyone know why this is? > > Also, i read about the sv_search_key and implemented that so they can > create > a lobby to set the game up and their character - then to enter > sv_search_key > my_unique_key into the console to join (as that was my understanding of how > search key worked) - but all it says in the console is: > > Sending heartbeat to master server... > [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) > > and nothing happens. > > Can anyone point me in the right direction here please? > > Regards, > > Pat > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

