Hmm, didn't pick up on the "can't query them" aspect before.  I certainly
can with my own.
Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9.... in
sequence, until you get to about :30

I should also point out that I've had servers "jump" ports on restart.

On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
<[EMAIL PROTECTED]> wrote:
> My guess is that they want queries to always run through the master
> server, since its controlling the forks.
> 
> Could also be for simplified firewall rules for admins, etc.
> 
> Kevin
> 
> Saint K. wrote:
>> Hi,
>>
>> Good guess! It is indeed on 27025! Thanks.
>>
>> It still doesn't explain thought why we can't query those other servers
> at
>> the gameports their running on.
>>
>> Maybe VALVe can shed some light on how this thing works.
>>
>> Cheers,
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 2:35 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Eliminating all the entries relating to the 5 servers you know about, I
>> think your 6th is listening on 27025 or 27026.
>> I'm not sure what's going on with the extra ports - it may be related to
>> htlv going by errors I get trying to start individual servers - but it's
>> the reason why some people aren't having much luck forking more than
> about
>> 5 servers at a time
>>
>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K." <[EMAIL PROTECTED]>
>> wrote:
>>> Hi,
>>>
>>> What can we make of this?
>>> udp        0      0 0.0.0.0:27008           0.0.0.0:*
>>> 4859/srcds_i486
>>> udp        0      0 0.0.0.0:27009           0.0.0.0:*
>>> 5067/srcds_i486
>>> udp        0      0 0.0.0.0:27010           0.0.0.0:*
>>> 5033/srcds_i486
>>> udp        0      0 0.0.0.0:27015           0.0.0.0:*     <- L4D server
>>> 4951/srcds_i486
>>> udp      332      0 0.0.0.0:27016           0.0.0.0:*     <- L4D server
>>> 4724/srcds_i486
>>> udp      332      0 0.0.0.0:27017           0.0.0.0:*     <- L4D server
>>> 4856/srcds_i486
>>> udp      664      0 0.0.0.0:27018           0.0.0.0:*     <- L4D server
>>> 4859/srcds_i486
>>> udp        0      0 0.0.0.0:27019           0.0.0.0:*     <- L4D server
>>> 5067/srcds_i486
>>> udp        0      0 0.0.0.0:27020           0.0.0.0:*
>>> 4951/srcds_i486
>>> udp        0      0 0.0.0.0:27021           0.0.0.0:*
>>> 4724/srcds_i486
>>> udp        0      0 0.0.0.0:27022           0.0.0.0:*
>>> 4856/srcds_i486
>>> udp        0      0 0.0.0.0:27023           0.0.0.0:*
>>> 4859/srcds_i486
>>> udp        0      0 0.0.0.0:27024           0.0.0.0:*
>>> 5067/srcds_i486
>>> udp        0    428 0.0.0.0:27025           0.0.0.0:*
>>> 5033/srcds_i486
>>> udp     1660      0 0.0.0.0:27026           0.0.0.0:*
>>> 5033/srcds_i486
>>> udp     5312      0 0.0.0.0:26901           0.0.0.0:*
>>> 4951/srcds_i486
>>> udp     2656      0 0.0.0.0:26902           0.0.0.0:*
>>> 4724/srcds_i486
>>> udp     2656      0 0.0.0.0:26903           0.0.0.0:*
>>> 4856/srcds_i486
>>> udp        0      0 0.0.0.0:26904           0.0.0.0:*
>>> 5067/srcds_i486
>>> udp     2988      0 0.0.0.0:26905           0.0.0.0:*
>>> 4859/srcds_i486
>>> udp     2656      0 0.0.0.0:26906           0.0.0.0:*
>>> 5033/srcds_i486
>>> udp        0      0 0.0.0.0:26907           0.0.0.0:*
>>> 4951/srcds_i486
>>> udp     2656      0 0.0.0.0:26908           0.0.0.0:*
>>> 4951/srcds_i486
>>> udp        0      0 0.0.0.0:26909           0.0.0.0:*
>>> 4724/srcds_i486
>>> udp     2656      0 0.0.0.0:26910           0.0.0.0:*
>>> 4856/srcds_i486
>>> udp        0      0 0.0.0.0:26911           0.0.0.0:*
>>> 5067/srcds_i486
>>> udp     2988      0 0.0.0.0:26912           0.0.0.0:*
>>> 4951/srcds_i486
>>> udp        0      0 0.0.0.0:26913           0.0.0.0:*
>>> 4859/srcds_i486
>>> udp     2656      0 0.0.0.0:26914           0.0.0.0:*
>>> 4856/srcds_i486
>>> udp        0      0 0.0.0.0:26915           0.0.0.0:*
>>> 5033/srcds_i486
>>> udp        0      0 0.0.0.0:26917           0.0.0.0:*
>>> 4856/srcds_i486
>>> udp        0      0 0.0.0.0:27005           0.0.0.0:*
>>> 4951/srcds_i486
>>> udp        0      0 0.0.0.0:27006           0.0.0.0:*
>>> 4724/srcds_i486
>>> udp        0      0 0.0.0.0:27007           0.0.0.0:*
>>> 4856/srcds_i486
>>>
>>> The rest of these ports are a mystery to me.
>>>
>>> I'd expect the 6th server to run off 27020, but nothing replies there.
> I
>>> don't understand what 27020-27026 is used for either.
>>>
>>> Cheers
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>>> Sent: Sunday, November 09, 2008 1:49 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue's
>>>
>>>
>>> If you run netstat -nlpu | grep srcds:
>>>
>>> (numeric, listening, show programs, UDP)
>>>
>>> You should see all the UDP ports your 7 srcds processes are listening
> on
>>> (6
>>> servers and the master).  Each will probably be listening on 3 ports.
> One
>>> of them will be the actual game port.
>>>
>>> On Sun, 9 Nov 2008 13:12:50 +0100, "Saint K."
> <[EMAIL PROTECTED]>
>>> wrote:
>>>> Hi,
>>>>
>>>> On our Linux machine we now use the -fork option to spawn the L4D
>>> servers.
>>>> The problem here is we can externally only query port 27015. The
> servers
>>>> running on 27016, 27017, 27018 and 27019 don't respond on external
>>>> query's.
>>>>
>>>> The 6th server from the -fork option spawns at a random port, not
> 27020.
>>> I
>>>> can't find which port it runs off, although the CPU load indicates the
>>> 6th
>>>> server is also being used.
>>>>
>>>> Cheers,
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>
>>>
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>>> please visit:
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>>
>>
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>>
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> please visit:
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