One thing I wouldn't mind seeing is for it to cache the benchmark results to a file that it reads from if it exists, rather than perform the benchmark everytime the server starts up. With servers that are multi-CPU/core, running this benchmark (which uses up 90+% CPU on a core for a few seconds) obviously can impact on the performance of other processes (games servers) that are running on the same box, and no one likes lag spikes in their games.
Jason Ruymen wrote: > A required update for the Left 4 Dead Demo Dedicated Server has been > released. Please run hldsupdatetool to receive the update. The specific > changes include: > > - Tuned matchmaking to provide better search results > - Added UI to host a game on a local server > - Improvements and performance optimizations to network layer > - Improved handling of unsupported graphics hardware > - Fixed a rare crash when kicking people from lobby > - Fixes for demo exploits > - Localization fixes > - Increase automatic port range when running a Linux dedicated server with > -fork > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

