Thanks. The oddness you mention below is just an inconsistency in the printing of the "aborted" message compared to the number printed in 'status'. It's really child 13 that aborted. Fixing now.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fyren Sent: Thursday, November 13, 2008 4:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d Dedicated server notes On Thu, Nov 13, 2008 at 10:56, Chris Green <[EMAIL PROTECTED]> wrote: status #status child 0 child 1 <snip> child 9 child 10 pid : 10 map : l4d_dem_hospital02_subway numplayers : 6 child 11 child 12 child 13 pid : 13 map : l4d_dem_hospital02_subway numplayers : 4 child 14 child 15 #end Child 14 aborted with signal 14 status #status child 0 <snip> child 10 pid : 10 map : l4d_dem_hospital02_subway numplayers : 5 child 11 <snip> #end The first status says only children 10 and 13 are still up, then there's the message "Child 14 aborted with signal 14," and then only child 10 is up. -Fyren _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

