Thanks.

The oddness you mention below is just an inconsistency in the printing of the 
"aborted" message compared to the number printed in 'status'. It's really child 
13 that aborted. Fixing now.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fyren
Sent: Thursday, November 13, 2008 4:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] l4d Dedicated server notes

On Thu, Nov 13, 2008 at 10:56, Chris Green <[EMAIL PROTECTED]> wrote:
status
#status
child 0
child 1
<snip>
child 9
child 10
 pid : 10
 map : l4d_dem_hospital02_subway
 numplayers : 6
child 11
child 12
child 13
 pid : 13
 map : l4d_dem_hospital02_subway
 numplayers : 4
child 14
child 15
#end
Child 14 aborted with signal 14
status
#status
child 0
<snip>
child 10
 pid : 10
 map : l4d_dem_hospital02_subway
 numplayers : 5
child 11
<snip>
#end

The first status says only children 10 and 13 are still up, then
there's the message "Child 14 aborted with signal 14," and then only
child 10 is up.

-Fyren

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