Yup, my bad. The forked servers are indeed running.
I was using -nomaster and -noauth along with a password so people would
not join, since I was taking the servers up and down like a yo-yo.
Thanks JT.
- Dave
J T wrote:
> You won't be able to type anything into the console, since you're running
> the server forked you're just getting a display of all the child processes.
>
> The server looks to be up and running. I would put the following in your
> server.cfg and see if anything is outputed to the logs folder
> "l4d_demo/left4dead/logs".
>
> //logging
> log on
> sv_log_onefile 0
> sv_logfile 1
> sv_logbans 1
> sv_logecho 1
>
> You will have a log file for each forked server.
>
> It looks like you may have you config setup incorrectly. Oh and you have
> -nomaster and -noauth so your server isn't sending a heartbeat to the master
> servers, nor is it authing (VAC???).
>
> Also, have you tried to connect to the server locally to see if it actually
> works fine, eliminating a firewall issue? That way you know its not a bug or
> configuration issue.
>
> On Fri, Nov 14, 2008 at 8:02 AM, David A. Parker <[EMAIL PROTECTED]> wrote:
>
>> Thanks for the help.
>>
>> I tried launching a forked server but I have not been able to get it to
>> work. Here is the command line I'm using for my test:
>>
>> ./srcds_run \
>> -game left4dead \
>> +map l4d_dem_hospital01_apartment \
>> +ip xxx.xxx.xxx.xxx \
>> +clientport 27005+## \
>> +hostport 27015+## \
>> -steamport 27690+## \
>> +matchmakingport 27025+## \
>> +systemlinkport 27035+## \
>> +sv_lan 0 \
>> +sv_allow_lobby_connect_only 0 \
>> +exec server.cfg \
>> -nomaster \
>> -noauth \
>> -autoupdate \
>> -debug \
>> -fork 4
>>
>> The server seems to be starting up, but quickly reaches a point where it
>> just prints this message repeatedly:
>>
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>> got status map=l4d_dem_hospital01_apartment;players=0
>>
>> I am not able to type anything into the console and I have to kill the
>> server with CTRL-C. I think someone else reported this problem to the
>> list a little while ago. Any ideas?
>>
>> Thanks,
>> Dave
>>
>> Milton Ngan wrote:
>>> You still need to deal with the steamport, clientport (27005),
>> matchmakingport (27025), systemlinkport (27030) in order to actually start
>> up the servers, but on the firewall front you should be good. This is how
>> the PC servers I have setup are firewalled.
>>> The systemlink and matchmaking ports are likely to go away at some point.
>> These are vestiges of the Xbox networking code. So this will make things a
>> little easier.
>>> M.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of David A. Parker
>>> Sent: Thursday, November 13, 2008 2:00 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Opening ports for forked servers
>>>
>>> So a forked server should work under our existing configuration? That's
>>> excellent. Thanks!
>>>
>>> - Dave
>>>
>>> Milton Ngan wrote:
>>>> The only port you need to have exposed to the world is the +hostport
>> (aka -port aka +port). This is the default 27015 UDP port. Add the rcon and
>> netcon ports as you need them. The other ports need to be allocated (unless
>> you can disable them like the hltv port), but are only used for outbound
>> communication (or not used at all), so they don't need to be open inbound on
>> your firewall.
>>>> M.
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of David A. Parker
>>>> Sent: Thursday, November 13, 2008 1:39 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: [hlds_linux] Opening ports for forked servers
>>>>
>>>> Hi,
>>>>
>>>> I'm trying to figure out which ports I would need to request to have
>>>> opened through our firewall if I decide to run a forked L4D server
>>>> (which I would like to do). As it stands right now, we have the
>>>> following ports open to each of our game server IPs:
>>>>
>>>> TCP 27015
>>>> UDP 1200
>>>> UDP 27000-27015
>>>>
>>>> Let's say I start a server using the following command line:
>>>>
>>>> ./srcds_run \
>>>> -game left4dead \
>>>> -ip x.x.x.x \
>>>> -nohltv \
>>>> +map l4d_dem_hospital01_apartment\
>>>> -fork 8
>>>>
>>>> This should start 8 servers, and since I'm not using hltv, they should
>>>> be listening on sequential UDP ports 27015-27022. In this case I would
>>>> simply ask to have UDP ports 27016-27022 opened up. However, in
>>>> Milton's e-mail he mentioned other options, such as -steamport,
>>>> +clientport +hostport, +matchmakingport, and +systemlinkport. Would any
>>>> of these ports need to be specified as well?
>>>>
>>>> Thanks,
>>>> Dave
>>>>
>>>> --
>>>>
>>>> Dave Parker
>>>> Utica College
>>>> Integrated Information Technology Services
>>>> (315) 792-3229
>>>> Registered Linux User #408177
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>> --
>>>
>>> Dave Parker
>>> Utica College
>>> Integrated Information Technology Services
>>> (315) 792-3229
>>> Registered Linux User #408177
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
--
Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux