Yea, its awesome for people running forked servers. It will be extreme
awesome when running 4 servers with -fork 12

:D

On Fri, Nov 14, 2008 at 10:13 AM, David A. Parker <[EMAIL PROTECTED]> wrote:

> That's awesome.
>
> As an interesting side not, the "##" syntax works in both
> -netconpassword and +sv_password.  So, if you do something like
> "-netconpassword myPassWord##" the forked servers will have netcon
> passwords of MyPassWord01, MyPassWord02, etc.
>
>     - Dave
>
> Chris Green wrote:
> > In the next server update, the "+##" syntax (or +2*##, etc) works
> everywhere on the command line. Currently, it only works on a couple of port
> arguments such as netconsoleport (the bare string subsitution of ## _does_
> currently work everywhere, just not the expression evaluation syntax).
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> > Sent: Friday, November 14, 2008 8:02 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Opening ports for forked servers
> >
> > Thanks for the help.
> >
> > I tried launching a forked server but I have not been able to get it to
> > work.  Here is the command line I'm using for my test:
> >
> > ./srcds_run \
> > -game left4dead \
> > +map l4d_dem_hospital01_apartment \
> > +ip xxx.xxx.xxx.xxx \
> > +clientport 27005+## \
> > +hostport 27015+## \
> > -steamport 27690+## \
> > +matchmakingport 27025+## \
> > +systemlinkport 27035+## \
> > +sv_lan 0 \
> > +sv_allow_lobby_connect_only 0 \
> > +exec server.cfg \
> > -nomaster \
> > -noauth \
> > -autoupdate \
> > -debug \
> > -fork 4
> >
> > The server seems to be starting up, but quickly reaches a point where it
> > just prints this message repeatedly:
> >
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> > got status map=l4d_dem_hospital01_apartment;players=0
> >
> > I am not able to type anything into the console and I have to kill the
> > server with CTRL-C.  I think someone else reported this problem to the
> > list a little while ago.  Any ideas?
> >
> >      Thanks,
> >      Dave
> >
> > Milton Ngan wrote:
> >> You still need to deal with the steamport, clientport (27005),
> matchmakingport (27025), systemlinkport (27030) in order to actually start
> up the servers, but on the firewall front you should be good. This is how
> the PC servers I have setup are firewalled.
> >>
> >> The systemlink and matchmaking ports are likely to go away at some
> point. These are vestiges of the Xbox networking code. So this will make
> things a little easier.
> >>
> >> M.
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> >> Sent: Thursday, November 13, 2008 2:00 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Opening ports for forked servers
> >>
> >> So a forked server should work under our existing configuration?  That's
> >> excellent.  Thanks!
> >>
> >>      - Dave
> >>
> >> Milton Ngan wrote:
> >>> The only port you need to have exposed to the world is the +hostport
> (aka -port aka +port). This is the default 27015 UDP port. Add the rcon and
> netcon ports as you need them. The other ports need to be allocated (unless
> you can disable them like the hltv port), but are only used for outbound
> communication (or not used at all), so they don't need to be open inbound on
> your firewall.
> >>>
> >>> M.
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> >>> Sent: Thursday, November 13, 2008 1:39 PM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: [hlds_linux] Opening ports for forked servers
> >>>
> >>> Hi,
> >>>
> >>> I'm trying to figure out which ports I would need to request to have
> >>> opened through our firewall if I decide to run a forked L4D server
> >>> (which I would like to do).  As it stands right now, we have the
> >>> following ports open to each of our game server IPs:
> >>>
> >>> TCP 27015
> >>> UDP 1200
> >>> UDP 27000-27015
> >>>
> >>> Let's say I start a server using the following command line:
> >>>
> >>> ./srcds_run \
> >>> -game left4dead \
> >>> -ip x.x.x.x \
> >>> -nohltv \
> >>> +map l4d_dem_hospital01_apartment\
> >>> -fork 8
> >>>
> >>> This should start 8 servers, and since I'm not using hltv, they should
> >>> be listening on sequential UDP ports 27015-27022.  In this case I would
> >>> simply ask to have UDP ports 27016-27022 opened up.  However, in
> >>> Milton's e-mail he mentioned other options, such as -steamport,
> >>> +clientport +hostport, +matchmakingport, and +systemlinkport.  Would
> any
> >>> of these ports need to be specified as well?
> >>>
> >>>      Thanks,
> >>>      Dave
> >>>
> >>> --
> >>>
> >>> Dave Parker
> >>> Utica College
> >>> Integrated Information Technology Services
> >>> (315) 792-3229
> >>> Registered Linux User #408177
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> --
> >>
> >> Dave Parker
> >> Utica College
> >> Integrated Information Technology Services
> >> (315) 792-3229
> >> Registered Linux User #408177
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > --
> >
> > Dave Parker
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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