Yea, its awesome for people running forked servers. It will be extreme awesome when running 4 servers with -fork 12
:D On Fri, Nov 14, 2008 at 10:13 AM, David A. Parker <[EMAIL PROTECTED]> wrote: > That's awesome. > > As an interesting side not, the "##" syntax works in both > -netconpassword and +sv_password. So, if you do something like > "-netconpassword myPassWord##" the forked servers will have netcon > passwords of MyPassWord01, MyPassWord02, etc. > > - Dave > > Chris Green wrote: > > In the next server update, the "+##" syntax (or +2*##, etc) works > everywhere on the command line. Currently, it only works on a couple of port > arguments such as netconsoleport (the bare string subsitution of ## _does_ > currently work everywhere, just not the expression evaluation syntax). > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of David A. Parker > > Sent: Friday, November 14, 2008 8:02 AM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Opening ports for forked servers > > > > Thanks for the help. > > > > I tried launching a forked server but I have not been able to get it to > > work. Here is the command line I'm using for my test: > > > > ./srcds_run \ > > -game left4dead \ > > +map l4d_dem_hospital01_apartment \ > > +ip xxx.xxx.xxx.xxx \ > > +clientport 27005+## \ > > +hostport 27015+## \ > > -steamport 27690+## \ > > +matchmakingport 27025+## \ > > +systemlinkport 27035+## \ > > +sv_lan 0 \ > > +sv_allow_lobby_connect_only 0 \ > > +exec server.cfg \ > > -nomaster \ > > -noauth \ > > -autoupdate \ > > -debug \ > > -fork 4 > > > > The server seems to be starting up, but quickly reaches a point where it > > just prints this message repeatedly: > > > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > got status map=l4d_dem_hospital01_apartment;players=0 > > > > I am not able to type anything into the console and I have to kill the > > server with CTRL-C. I think someone else reported this problem to the > > list a little while ago. Any ideas? > > > > Thanks, > > Dave > > > > Milton Ngan wrote: > >> You still need to deal with the steamport, clientport (27005), > matchmakingport (27025), systemlinkport (27030) in order to actually start > up the servers, but on the firewall front you should be good. This is how > the PC servers I have setup are firewalled. > >> > >> The systemlink and matchmaking ports are likely to go away at some > point. These are vestiges of the Xbox networking code. So this will make > things a little easier. > >> > >> M. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of David A. Parker > >> Sent: Thursday, November 13, 2008 2:00 PM > >> To: Half-Life dedicated Linux server mailing list > >> Subject: Re: [hlds_linux] Opening ports for forked servers > >> > >> So a forked server should work under our existing configuration? That's > >> excellent. Thanks! > >> > >> - Dave > >> > >> Milton Ngan wrote: > >>> The only port you need to have exposed to the world is the +hostport > (aka -port aka +port). This is the default 27015 UDP port. Add the rcon and > netcon ports as you need them. The other ports need to be allocated (unless > you can disable them like the hltv port), but are only used for outbound > communication (or not used at all), so they don't need to be open inbound on > your firewall. > >>> > >>> M. > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of David A. Parker > >>> Sent: Thursday, November 13, 2008 1:39 PM > >>> To: Half-Life dedicated Linux server mailing list > >>> Subject: [hlds_linux] Opening ports for forked servers > >>> > >>> Hi, > >>> > >>> I'm trying to figure out which ports I would need to request to have > >>> opened through our firewall if I decide to run a forked L4D server > >>> (which I would like to do). As it stands right now, we have the > >>> following ports open to each of our game server IPs: > >>> > >>> TCP 27015 > >>> UDP 1200 > >>> UDP 27000-27015 > >>> > >>> Let's say I start a server using the following command line: > >>> > >>> ./srcds_run \ > >>> -game left4dead \ > >>> -ip x.x.x.x \ > >>> -nohltv \ > >>> +map l4d_dem_hospital01_apartment\ > >>> -fork 8 > >>> > >>> This should start 8 servers, and since I'm not using hltv, they should > >>> be listening on sequential UDP ports 27015-27022. In this case I would > >>> simply ask to have UDP ports 27016-27022 opened up. However, in > >>> Milton's e-mail he mentioned other options, such as -steamport, > >>> +clientport +hostport, +matchmakingport, and +systemlinkport. Would > any > >>> of these ports need to be specified as well? > >>> > >>> Thanks, > >>> Dave > >>> > >>> -- > >>> > >>> Dave Parker > >>> Utica College > >>> Integrated Information Technology Services > >>> (315) 792-3229 > >>> Registered Linux User #408177 > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> -- > >> > >> Dave Parker > >> Utica College > >> Integrated Information Technology Services > >> (315) 792-3229 > >> Registered Linux User #408177 > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > -- > > > > Dave Parker > > Utica College > > Integrated Information Technology Services > > (315) 792-3229 > > Registered Linux User #408177 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > Dave Parker > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- --------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

