Quick question, but first some background:

I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS
v1.6, CS Source, and TF2 in each respective directories. When L4D demo
got released, I installed it to srcds_l directory, not realizing it used
the OB engine. Since it uses the OB engine, should I move it to my
srcds_ob directory, or is it safe in my srcds_l directory, or should I
just make a new directory for l4d stuff once the full server gets
released?

mauirixxx

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, November 14, 2008 10:03 AM
To: Half-Life dedicated Win32 server mailing list;
[email protected]
Subject: Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?

Yesterday we started the preload L4D on Steam.  For dedicated servers,
you can also "preload" most of the content for a server by running
hldsupdatetool and using the game parameter "l4d_full".  You will not be
able to run a dedicated server until sometime before the official
release though.  There will also be at least a 300 MB update on Monday,
since we have not made the maps available for dedicated servers yet.

Once the full game is live, we'll also switch the game parameter to be
"left4dead", as that is currently in use for the Demo.

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of gulfy
Sent: Friday, November 14, 2008 11:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HLDS L4D, 2 full versions?

Can we get some official clarification on what to download for the
dedicated
server for the full game?
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