It is not going in the orangebox/ folder, it is not really using the OB
engine, so you should make a new directory I think.

2008/11/14 Rick Payton <[EMAIL PROTECTED]>

> Quick question, but first some background:
>
> I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS
> v1.6, CS Source, and TF2 in each respective directories. When L4D demo
> got released, I installed it to srcds_l directory, not realizing it used
> the OB engine. Since it uses the OB engine, should I move it to my
> srcds_ob directory, or is it safe in my srcds_l directory, or should I
> just make a new directory for l4d stuff once the full server gets
> released?
>
> mauirixxx
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> Ruymen
> Sent: Friday, November 14, 2008 10:03 AM
> To: Half-Life dedicated Win32 server mailing list;
> [email protected]
> Subject: Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?
>
> Yesterday we started the preload L4D on Steam.  For dedicated servers,
> you can also "preload" most of the content for a server by running
> hldsupdatetool and using the game parameter "l4d_full".  You will not be
> able to run a dedicated server until sometime before the official
> release though.  There will also be at least a 300 MB update on Monday,
> since we have not made the maps available for dedicated servers yet.
>
> Once the full game is live, we'll also switch the game parameter to be
> "left4dead", as that is currently in use for the Demo.
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of gulfy
> Sent: Friday, November 14, 2008 11:45 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] HLDS L4D, 2 full versions?
>
> Can we get some official clarification on what to download for the
> dedicated
> server for the full game?
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