I'm sorry but I'm failing to see how this affects player satisfaction in any
way.  If there are players on the server, then it can't be hibernating, and
thus isn't running at 10fps.  If there aren't players on the server, they
don't care about the ping.

Your second point is fair enough for non-restricted servers (as they tend to
fill straight away atm) but for people who have group restricted servers and
mixed-use servers, reducing the cpu load is a Good Thing.  And in no setup
is restricting the cpu load when it doesn't matter a Bad Thing (I'm just
having trouble working out why you think it does matter)

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: 16 November 2008 01:23
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
> 
> As it will effect ping and hence player satisfaction yes it does
> matter,
> not to mention its very much a false economy. If your machine doesn't
> have enough CPU to run all servers then your running too many servers
> simple as.
> 
> Epic tired a similar thing with UT3 and it quickly became apart it
> was a bad call. Some people liked it despite the issues it caused so
> they removed it from being the default and made it a command line
> option. Hope Valve do the same with this.
> 
>     Regards
>     Steve
> ----- Original Message -----
> From: "Richard Eid" <[EMAIL PROTECTED]>
> 
> 
> > Who cares what it's fps is when it's idling?  I'd rather it be less.
> If
> > nobody is on, does fps matter?
> >
> > On Sat, Nov 15, 2008 at 4:54 PM, x3sphere <[EMAIL PROTECTED]> wrote:
> >
> >> Yep, server FPS is idling at 10. Looks like it is the same problem
> then.
> 
> 
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