My L4D dedicated was working fine until the recent updates. If I run my server open to the public, people are able to join through matchmaking, but if I try to use the new sv_steamgroup option, the server is presented to me, I'm given the option to join, but doing so always fails.
What happens is that a lobby is created, then it tries to connect to the dedicated server, what's going wrong is that for some reason, it's resolving the dedicated server's address to it's internal rather than the external, so of course it doesn't work. I've verified this by running the server with the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in both instances, the console produced output saying it resolved the IP of the dedicated to those two IP's accordingly. I of course can't tell the server to bind to the external because it can't, and I'm not about to put the entire server up as DMZ, is there any other option, are you guys working on this? I'd think it was my configuration, but I was hosting and playing fine before these new updates were released, also if I run without the steamgroup option, people can somehow start games fine, imagine that. Thanks, Daniel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

