Well, scratch that.  People can connect but now I get segfaults on
mapchange.  Who knows, I hope this is resolved by the time the game is
released.

On Mon, Nov 17, 2008 at 5:28 PM, Daniel Worley <[EMAIL PROTECTED]> wrote:

> So, setting sv_lan to 1 fixes this problem for me, I think it's backwards,
> but whatever, it's working.
>
>
> On Sun, Nov 16, 2008 at 3:12 PM, Daniel Worley <[EMAIL PROTECTED]> wrote:
>
>> By the way, this is the line in the console output that brought the
>> problem to my attention:
>>
>> [L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015)
>>
>> The IP it gets is whatever the server is running on, not the actual
>> external IP it should be getting.  I've tried using the ip setting after the
>> server starts too, but that didn't help.
>>
>> If I were to tell the server to run on 192.168.1.100 however, it would
>> produce,
>>
>> [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.1.100:27015)
>>
>>
>>
>> On Sun, Nov 16, 2008 at 2:51 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote:
>>
>>> I get all of that, plus my lappy crashes to desk and freezes when i try
>>> to
>>> connect to my server :(
>>>
>>> On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote:
>>> >
>>> > My L4D dedicated was working fine until the recent updates.  If I run
>>> my
>>> > server open to the public, people are able to join through matchmaking,
>>> but
>>> > if I try to use the new sv_steamgroup option, the server is presented
>>> to
>>> > me,
>>> > I'm given the option to join, but doing so always fails.
>>> >
>>> > What happens is that a lobby is created, then it tries to connect to
>>> the
>>> > dedicated server, what's going wrong is that for some reason, it's
>>> > resolving
>>> > the dedicated server's address to it's internal rather than the
>>> external,
>>> > so
>>> > of course it doesn't work.  I've verified this by running the server
>>> with
>>> > the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in
>>> both
>>> > instances, the console produced output saying it resolved the IP of the
>>> > dedicated to those two IP's accordingly.
>>> >
>>> > I of course can't tell the server to bind to the external because it
>>> can't,
>>> > and I'm not about to put the entire server up as DMZ, is there any
>>> other
>>> > option, are you guys working on this?  I'd think it was my
>>> configuration,
>>> > but I was hosting and playing fine before these new updates were
>>> released,
>>> > also if I run without the steamgroup option, people can somehow start
>>> games
>>> > fine, imagine that.
>>> >
>>> > Thanks,
>>> >
>>> > Daniel
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>>> >
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>>
>>
>
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