Well, scratch that. People can connect but now I get segfaults on mapchange. Who knows, I hope this is resolved by the time the game is released.
On Mon, Nov 17, 2008 at 5:28 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > So, setting sv_lan to 1 fixes this problem for me, I think it's backwards, > but whatever, it's working. > > > On Sun, Nov 16, 2008 at 3:12 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > >> By the way, this is the line in the console output that brought the >> problem to my attention: >> >> [L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015) >> >> The IP it gets is whatever the server is running on, not the actual >> external IP it should be getting. I've tried using the ip setting after the >> server starts too, but that didn't help. >> >> If I were to tell the server to run on 192.168.1.100 however, it would >> produce, >> >> [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.1.100:27015) >> >> >> >> On Sun, Nov 16, 2008 at 2:51 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote: >> >>> I get all of that, plus my lappy crashes to desk and freezes when i try >>> to >>> connect to my server :( >>> >>> On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote: >>> > >>> > My L4D dedicated was working fine until the recent updates. If I run >>> my >>> > server open to the public, people are able to join through matchmaking, >>> but >>> > if I try to use the new sv_steamgroup option, the server is presented >>> to >>> > me, >>> > I'm given the option to join, but doing so always fails. >>> > >>> > What happens is that a lobby is created, then it tries to connect to >>> the >>> > dedicated server, what's going wrong is that for some reason, it's >>> > resolving >>> > the dedicated server's address to it's internal rather than the >>> external, >>> > so >>> > of course it doesn't work. I've verified this by running the server >>> with >>> > the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in >>> both >>> > instances, the console produced output saying it resolved the IP of the >>> > dedicated to those two IP's accordingly. >>> > >>> > I of course can't tell the server to bind to the external because it >>> can't, >>> > and I'm not about to put the entire server up as DMZ, is there any >>> other >>> > option, are you guys working on this? I'd think it was my >>> configuration, >>> > but I was hosting and playing fine before these new updates were >>> released, >>> > also if I run without the steamgroup option, people can somehow start >>> games >>> > fine, imagine that. >>> > >>> > Thanks, >>> > >>> > Daniel >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

