Did you also notice the server trys to kick the "Tank" and fails? I noticed this a bunch of times watching the log.
This is the demo, I'm sure things will be different when the full game is released. On Mon, Nov 17, 2008 at 7:56 AM, <[EMAIL PROTECTED]> wrote: > One thing I've noticed is that bot-controlled boss zombies are counted > towards the amount of players, while bot-controlled players aren't. So if > there's 3 players in the game, and there's currently a smoker and a boomer > running around, I see 5 players for that server when doing a "status" on > the > parent netconport. Makes it less useful than it could be for server > monitoring. > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of Chris Green > > Sent: 17 November 2008 15:46 > > To: 'Half-Life dedicated Linux server mailing list' > > Subject: Re: [hlds_linux] Data exchange over crossed child process > > > > Not sure exactly what you are asking, but yes, there is bidirectional > > communication between the parent process and all the children. > > It isn't used for much right now, but more info could be transmitted. > > Currently, > > > > - the parent can send concommands to all children > > - the parent sees the spew from all children > > - the parent sees occasional status updates from the children. This > > allows, for instance, a monitoring tool to show you how many people are > > on your set of servers and what map they are playing by just connecting > > to one port and querying, instead of needing to connect to every > > running instance. Since some systems can run up to 40-50 instances at > > once, this is useful. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > > Sent: Monday, November 17, 2008 4:24 AM > > To: [email protected] > > Subject: [hlds_linux] Data exchange over crossed child process > > > > Well, the new source dedicated server as a new feature: fork command > > line. > > > > May the engine permit data exchange between the childs processes > > (telnet) ? > > This may be a revolution. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- --------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

