Did you also notice the server trys to kick the "Tank" and fails? I noticed
this a bunch of times watching the log.

This is the demo, I'm sure things will be different when the full game is
released.

On Mon, Nov 17, 2008 at 7:56 AM, <[EMAIL PROTECTED]> wrote:

> One thing I've noticed is that bot-controlled boss zombies are counted
> towards the amount of players, while bot-controlled players aren't.  So if
> there's 3 players in the game, and there's currently a smoker and a boomer
> running around, I see 5 players for that server when doing a "status" on
> the
> parent netconport.  Makes it less useful than it could be for server
> monitoring.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Chris Green
> > Sent: 17 November 2008 15:46
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: Re: [hlds_linux] Data exchange over crossed child process
> >
> > Not sure exactly what you are asking, but yes, there is bidirectional
> > communication between the parent process and all the children.
> > It isn't used for much right now, but more info could be transmitted.
> > Currently,
> >
> > - the parent can send concommands to all children
> > - the parent sees the spew from all children
> > - the parent sees occasional status updates from the children. This
> > allows, for instance, a monitoring tool to show you how many people are
> > on your set of servers and what map they are playing by just connecting
> > to one port and querying, instead of needing to connect to every
> > running instance. Since some systems can run up to 40-50 instances at
> > once, this is useful.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> > Sent: Monday, November 17, 2008 4:24 AM
> > To: [email protected]
> > Subject: [hlds_linux] Data exchange over crossed child process
> >
> > Well, the new source dedicated server as a new feature: fork command
> > line.
> >
> > May the engine permit data exchange between the childs processes
> > (telnet) ?
> > This may be a revolution.
> >
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>
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