Forked servers need a little bit of work for auto-update. Expect a fix in an 
update (and to the script).


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jordy van 
Wolferen
Sent: Tuesday, November 18, 2008 11:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Autoupdate start option

I fixed this in the srcds_run script, but in the demo it didn't update
automatically.
I saw the output in the console that it was trying to update, but when
I manually updated, I still got new files.
Could it be that there where people on the servers and it needs to be
empty to update?
That is a bit hard when you got forked servers.

On Wed, Nov 19, 2008 at 6:36 AM,  <[EMAIL PROTECTED]> wrote:
> Valve STILL HAVENT FIXED THIS????????????????????
>
>
>
> /me cries
>
> Its a whole 2.5second fix valve, how hard can it be?
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers
> Sent: Wednesday, 19 November 2008 5:10 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Autoupdate start option
> Importance: Low
>
>
> he's asking when its going to be fixed.. i assume he already has the
> solution..
>
> to be honest i do agree with him, for something so simple to be fixed by
> valve they sure take there time :-)
>
> On Tue, 18 Nov 2008 10:56:16 -0700 (MST), "Steve" <[EMAIL PROTECTED]>
> wrote:
>> Autoupdate is broken, like in orangebox.
>> You have to modify your srcds_run script.
>>
>> Find :
>>
>>  update() {
>>      updatesingle
>>  }
>>
>> And replace it by :
>>
>>  update() {
>>      cd ..
>>      updatesingle
>>      cd l4d_demo
>>  }
>>
>>
>>
>>
>>> I know this has been a lingering question on all server admin's
>>> minds.  When is the -autoupdate flag going to start working properly
>>> again?
>>>
>>> I noticed its not working for left4dead as well as tf2.
>>>
>>> f0rkz
>>> f7lans.com - Not your moms marble madness
>>>
>>>
>>>
>>>
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>>> please visit:
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>>>
>>
>>
>>
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>
>
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