Hibernation basically just means there's no one in there so it stops
processing stuff from inside the map to save on CPU... it shouldn't affect
any external control method at all (whether typing on the actual game
console, using a netconport console, or using hlsw or external rcon program)

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Peter Reinhold
> Sent: 20 November 2008 19:05
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Hibernation?
> 
> At 21:53 19-11-2008, Steve wrote:
> 
> >+exec in the startup line only runs once on startup (and possibly when
> >it goes into hibernation).
> 
> Sorry for stealing the thread, but now I see hibernation mentioned.
> 
> I haven't had all that much experience running a srcds server, i've
> been running a TF2 server for a while, and a private Garrys Mod, and
> in line with the L4D launch, i've setup a semi-private server (as
> private as they get at the moment :)
> 
> But, when running a steamgroup exclusive server, the server goes into
> hibernation when the final player leaves, and because of this, just
> stops responding.
> 
> I haven't seen it leaving hibernation before I either restart it, or
> load a new map.
> 
> Does anyone know / can explain exactly what hibernation is, and why
> the server enters this state?
> 
> 
> /Peter
> 
> 
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