Is the mapcycle even useful in L4D?

There is no timelimit/etc, and I have a default mapcycle which work just
fine with my versus server (I set a versus map as the start map, and the
mapcycle has no versus map at all).

I guess the mapcycle is not used in L4D.

But I agree with the motd and host files.

2008/11/23 chumly chumly <[EMAIL PROTECTED]>

>
> Hi All,
> I'm finding that configuring l4d forks for specific setups to be
> problematic...
> So if any of the l4d dev guys are reading, could you check on these issues?
>
> mapcyclefile <- should be able to specify the mapcycle file in the server
> config file.
> motd##.txt <- should be able to set the motd for each fork ( or create a
> motdfile server var )
> host##.txt <- should be able to set the host.txt file for each fork ( or
> create a hostfile server var )
>
> Is there a method to force a fork to be a versus mode server only?
>
> Also, fork ## should be a convar in the fork, so each fork only loads that
> specific server##.cfg file.  As it is now, servers are moving from port to
> port so you can not tell someone that a specific server is at port xxxxx, as
> it may move to another port.
>
> Can we also get a load order for the cfg files? ( server##.txt seems to
> load, then it seems to load server.cfg after... shouldn't it be the other
> way around? )
>
> Thanks!
> Chumly
>
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