Is the mapcycle even useful in L4D? There is no timelimit/etc, and I have a default mapcycle which work just fine with my versus server (I set a versus map as the start map, and the mapcycle has no versus map at all).
I guess the mapcycle is not used in L4D. But I agree with the motd and host files. 2008/11/23 chumly chumly <[EMAIL PROTECTED]> > > Hi All, > I'm finding that configuring l4d forks for specific setups to be > problematic... > So if any of the l4d dev guys are reading, could you check on these issues? > > mapcyclefile <- should be able to specify the mapcycle file in the server > config file. > motd##.txt <- should be able to set the motd for each fork ( or create a > motdfile server var ) > host##.txt <- should be able to set the host.txt file for each fork ( or > create a hostfile server var ) > > Is there a method to force a fork to be a versus mode server only? > > Also, fork ## should be a convar in the fork, so each fork only loads that > specific server##.cfg file. As it is now, servers are moving from port to > port so you can not tell someone that a specific server is at port xxxxx, as > it may move to another port. > > Can we also get a load order for the cfg files? ( server##.txt seems to > load, then it seems to load server.cfg after... shouldn't it be the other > way around? ) > > Thanks! > Chumly > > _________________________________________________________________ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

