I've reported this to Valve before, and I'm still getting it even after the
most recent update. It doesn't occur every time, in fact, it's fairly rare.

However, it seems occasionally that when a player leaves the server and has
a sentry gun built, the server will crash. Again, it's very rare (maybe
happens once per day?), but it's enough to be annoying. Has anyone else seen
it? I sent this to hlds as well, but I meant to send it here. Here's a stack
trace:

 

#0  0x00000000 in ?? ()

#1  0x01f256f6 in CBaseObject::Killed ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#2  0x01f4c173 in CObjectSentrygun::Killed ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#3  0x01f25f15 in CBaseObject::DetonateObject ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#4  0x01f6023e in CTFPlayer::RemoveAllObjects ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#5  0x01f6b70c in CTFPlayer::ChangeTeam ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#6  0x01f81b6a in CTFPlayer::ChangeTeam ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#7  0x01d6e442 in CTeamplayRules::ClientDisconnected ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#8  0x01f1216a in CTFGameRules::ClientDisconnected ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#9  0x01b38faf in CServerGameClients::ClientDisconnect ()

   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so

#10 0x00da233d in CServerPlugin::ClientDisconnect ()

   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

#11 0x00d83c0a in CGameServer::RemoveClientFromGame ()

   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

 

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