I have not seen this issue on my servers though. Only at this moment i still see the teleport (when upgraded to level 3) still active, even though the exit is gone. And the heavy is still shooting his minigun for a brief second when you respawn if you died while still shooting.
But you also get those strange glitches when you switch back and forth between windows. To solve this i always do: record bla stopdemo Then "invisible" players are visible again. But all these dont crash the server, so i'll be quiet now again :) On Mon, 15 Dec 2008 02:22:12 -0800, "Tony Paloma" <[email protected]> wrote: > Probably. It seems to happen on Linux servers more than on Windows servers. > I'm not sure if it happens on Windows servers at all, but I can't be sure > since I don't have symbols for the Windows binaries. > > I've been able to reproduce it with just two players (myself and the > engineer that quits). I never figured out what the necessary conditions > were > to cause it. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of 1nsane > Sent: Sunday, December 14, 2008 8:50 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2: Crash when player leaves with sentrygun > > So this is the random crash that has been plaguing my server... Sometimes > I > see the uptime as days and sometimes it's hours. Even whit out any > plugins. > > Awesome. > > Also not to hijack your thread or anything. But: > I was playing on a "pug" match and some random guys joined the server, > said > they are about to crash it. And the clients crashed. Heh the server was > fine > but we all got this error message: > RecvTable_MergeDeltas: overflowed in RecvTable 'DT_WeaponMedigun'. > > It lagged horribly right before the engine error. > > I think they also joined spectator for a brief moment. Don't know if t hat > has anything to do with it. > > On Sun, Dec 14, 2008 at 7:36 PM, Tony Paloma > <[email protected]>wrote: > >> I've reported this to Valve before, and I'm still getting it even after > the >> most recent update. It doesn't occur every time, in fact, it's fairly > rare. >> >> However, it seems occasionally that when a player leaves the server and > has >> a sentry gun built, the server will crash. Again, it's very rare (maybe >> happens once per day?), but it's enough to be annoying. Has anyone else >> seen >> it? I sent this to hlds as well, but I meant to send it here. Here's a >> stack >> trace: >> >> >> >> #0 0x00000000 in ?? () >> >> #1 0x01f256f6 in CBaseObject::Killed () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #2 0x01f4c173 in CObjectSentrygun::Killed () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #3 0x01f25f15 in CBaseObject::DetonateObject () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #4 0x01f6023e in CTFPlayer::RemoveAllObjects () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #5 0x01f6b70c in CTFPlayer::ChangeTeam () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #6 0x01f81b6a in CTFPlayer::ChangeTeam () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #7 0x01d6e442 in CTeamplayRules::ClientDisconnected () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #8 0x01f1216a in CTFGameRules::ClientDisconnected () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #9 0x01b38faf in CServerGameClients::ClientDisconnect () >> >> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so >> >> #10 0x00da233d in CServerPlugin::ClientDisconnect () >> >> from /home/srcds/tf2server/orangebox/bin/engine_i486.so >> >> #11 0x00d83c0a in CGameServer::RemoveClientFromGame () >> >> from /home/srcds/tf2server/orangebox/bin/engine_i486.so >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

