I have not seen this issue on my servers though.

Only at this moment i still see the teleport (when upgraded to level 3)
still active, even though the exit is gone.
And the heavy is still shooting his minigun for a brief second when you
respawn if you died while still shooting.

But you also get those strange glitches when you switch back and forth
between windows. To solve this i always do:

record bla
stopdemo

Then "invisible" players are visible again.

But all these dont crash the server, so i'll be quiet now again :)

On Mon, 15 Dec 2008 02:22:12 -0800, "Tony Paloma" <[email protected]>
wrote:
> Probably. It seems to happen on Linux servers more than on Windows
servers.
> I'm not sure if it happens on Windows servers at all, but I can't be sure
> since I don't have symbols for the Windows binaries.
> 
> I've been able to reproduce it with just two players (myself and the
> engineer that quits). I never figured out what the necessary conditions
> were
> to cause it.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of 1nsane
> Sent: Sunday, December 14, 2008 8:50 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2: Crash when player leaves with sentrygun
> 
> So this is the random crash that has been plaguing my server... Sometimes
> I
> see the uptime as days and sometimes it's hours. Even whit out any
> plugins.
> 
> Awesome.
> 
> Also not to hijack your thread or anything. But:
> I was playing on a "pug" match and some random guys joined the server,
> said
> they are about to crash it. And the clients crashed. Heh the server was
> fine
> but we all got this error message:
> RecvTable_MergeDeltas: overflowed in RecvTable 'DT_WeaponMedigun'.
> 
> It lagged horribly right before the engine error.
> 
> I think they also joined spectator for a brief moment. Don't know if t
hat
> has anything to do with it.
> 
> On Sun, Dec 14, 2008 at 7:36 PM, Tony Paloma
> <[email protected]>wrote:
> 
>> I've reported this to Valve before, and I'm still getting it even after
> the
>> most recent update. It doesn't occur every time, in fact, it's fairly
> rare.
>>
>> However, it seems occasionally that when a player leaves the server and
> has
>> a sentry gun built, the server will crash. Again, it's very rare (maybe
>> happens once per day?), but it's enough to be annoying. Has anyone else
>> seen
>> it? I sent this to hlds as well, but I meant to send it here. Here's a
>> stack
>> trace:
>>
>>
>>
>> #0  0x00000000 in ?? ()
>>
>> #1  0x01f256f6 in CBaseObject::Killed ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #2  0x01f4c173 in CObjectSentrygun::Killed ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #3  0x01f25f15 in CBaseObject::DetonateObject ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #4  0x01f6023e in CTFPlayer::RemoveAllObjects ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #5  0x01f6b70c in CTFPlayer::ChangeTeam ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #6  0x01f81b6a in CTFPlayer::ChangeTeam ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #7  0x01d6e442 in CTeamplayRules::ClientDisconnected ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #8  0x01f1216a in CTFGameRules::ClientDisconnected ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #9  0x01b38faf in CServerGameClients::ClientDisconnect ()
>>
>>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>
>> #10 0x00da233d in CServerPlugin::ClientDisconnect ()
>>
>>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
>>
>> #11 0x00d83c0a in CGameServer::RemoveClientFromGame ()
>>
>>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
>>
>>
>>
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