Are you using a NAT config of any kind, or do you have a public IP availible
on the machine?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Simon Marchi
Sent: Thursday, December 18, 2008 1:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 server binding to 127.0.0.1...

Same thing.

Well, even with +ip the server understands that I want him to bind to this
IP. It just can't connect to steam server afterwards...

It is really strange...

On Thu, Dec 18, 2008 at 4:04 AM, Gary Stanley
<[email protected]>wrote:

>
> At 02:01 AM 12/18/2008, Simon Marchi wrote:
> >Hi,
> >
> >I am running Debian Etch fully updated on a Core 2 Quad Q8200. I have
> >installed the TF2 content with the following command:
> >
> >./steam -command update -game tf -dir .
> >
> >and it has updated with no problem. I am then trying to run it, with this
> >command:
> >
> >./srcds_run -game tf +map ctf_2fort
> >
> >And here is the result:
> >
> >Auto detecting CPU
> >Using SSE2 Optimised binary.
> >Server will auto-restart if there is a crash.
> >
> >Console initialized.
> >Game.dll loaded for "Team Fortress"
> >Particles: Missing 'particles/error.pcf'
> >maxplayers set to 24
> >Unknown command "startupmenu"
> >Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> >ConVarRef room_type doesn't point to an existing ConVar
> >exec: couldn't exec skill1.cfg
> >Executing dedicated server config file
> >Unknown command "sv_client_interpolate"
> >exec: couldn't exec ctf_2fort.cfg
> >Adding master server 68.142.72.250:27011
> >Adding master server 72.165.61.189:27011
> >*status*
> >hostname: Thetu.bz
> >version : 1.0.4.4/14 3691 insecure (secure mode enabled, disconnected
> from
> >Steam3)
> >udp/ip  :  127.0.0.1:27015
> >map     : ctf_2fort at: 0 x, 0 y, 0 z
> >players : 0 (24 max)
>
> Try using -ip
>
>
> G. "Monk" Stanley
> <gary at summit-servers dot com | gary at DragonflyBSD dot org>
> http://leaf.dragonflybsd.org/~gary <http://leaf.dragonflybsd.org/%7Egary>
>
> "There currently are 7 different ways to get time from a computer.
> All of them can't agree on how long a second is supposed to be" -Me
>
>
>
>
>
>
>
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