Are you using a NAT config of any kind, or do you have a public IP availible on the machine?
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Simon Marchi Sent: Thursday, December 18, 2008 1:45 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 server binding to 127.0.0.1... Same thing. Well, even with +ip the server understands that I want him to bind to this IP. It just can't connect to steam server afterwards... It is really strange... On Thu, Dec 18, 2008 at 4:04 AM, Gary Stanley <[email protected]>wrote: > > At 02:01 AM 12/18/2008, Simon Marchi wrote: > >Hi, > > > >I am running Debian Etch fully updated on a Core 2 Quad Q8200. I have > >installed the TF2 content with the following command: > > > >./steam -command update -game tf -dir . > > > >and it has updated with no problem. I am then trying to run it, with this > >command: > > > >./srcds_run -game tf +map ctf_2fort > > > >And here is the result: > > > >Auto detecting CPU > >Using SSE2 Optimised binary. > >Server will auto-restart if there is a crash. > > > >Console initialized. > >Game.dll loaded for "Team Fortress" > >Particles: Missing 'particles/error.pcf' > >maxplayers set to 24 > >Unknown command "startupmenu" > >Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL > >ConVarRef room_type doesn't point to an existing ConVar > >exec: couldn't exec skill1.cfg > >Executing dedicated server config file > >Unknown command "sv_client_interpolate" > >exec: couldn't exec ctf_2fort.cfg > >Adding master server 68.142.72.250:27011 > >Adding master server 72.165.61.189:27011 > >*status* > >hostname: Thetu.bz > >version : 1.0.4.4/14 3691 insecure (secure mode enabled, disconnected > from > >Steam3) > >udp/ip : 127.0.0.1:27015 > >map : ctf_2fort at: 0 x, 0 y, 0 z > >players : 0 (24 max) > > Try using -ip > > > G. "Monk" Stanley > <gary at summit-servers dot com | gary at DragonflyBSD dot org> > http://leaf.dragonflybsd.org/~gary <http://leaf.dragonflybsd.org/%7Egary> > > "There currently are 7 different ways to get time from a computer. > All of them can't agree on how long a second is supposed to be" -Me > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

