There are a lot of bugs like this, that make playing on your own dedicated server very difficult when it should not be. It shouldn't be as hard as it is to be able to select your server from a lobby as leader, and have it work immediately without having to reboot the server, or restart the game, or vote for various changes.
The matchmaking/lobby process is a great idea for this game, however it currently is not all that easy to have it just "work" so you can play with your friends where you want to play. We should be able to specify "favorite servers" to join first from the lobby. We should not have to constantly reset the server because various settings are stuck. Kevin Tom Richardson wrote: > Thankyou for confirming this. I've not seen any mention of it on the forums > and was starting to wonder if it was just me! You are correct, changing > difficulty by voting is both annoying and messes up achievements. I > generally just restart the server now once I've used it for versus. However > I can't monitor the server 24 hours a day and I feel bad for all the pubs > that end up getting the wrong difficulty level on it. I'm almost tempted to > leave it closed until this bug is fixed for this reason. > > > 2009/1/6 ICS Staff <[email protected]> > >> You are not the only one who is experiencing this, we have seen it too >> on our servers. This bug appeared right after Valve locked Versus mode >> to normal. For some reason, this affects to normal games too. People >> dont even have to use the sv_search_key, ive countered servers to be >> locked on normal even though it was set to expert on lobby. It's like >> lobby settings will not override the server settings completely. You >> forgot to mention that changing the difficulty is not only annoying >> but after that, game needs a restart so some achievements work properly. >> >> For reporting bugs, make some noise on this list and see if they see >> the bug to be critical (they fix it in few days), normal (they may fix >> it in future patch) or minor (in your head or by design). >> >> -ics >> >>> I've noticed on my server that if it has previously been used for a >> versus >>> game, and then afterwards someone starts a co-op game on it without it >> being >>> rebooted (from lobby, using sv_search_key), then they will be dumped into >> a >>> Normal difficulty game regardless of what difficulty they selected in the >>> Lobby. It's possible to then call a vote to change the difficulty to the >>> desired settings, and that settings does stick for the duration of the >>> movie, so it's not a major issue, but it is quite annoying. The first >> time >>> it happened to us we played through most of what we thought was an >> Advanced >>> campaign, it seemed strangely easy, until someone noticed we were >> actually >>> on Normal during the final chapter. >>> >>> This only started happening after difficulty was locked for Versus mode, >> so >>> I assume it has something to do with that. Does anyone know a solution or >>> workaround? >>> >>> Also, what is the official route for reporting server bugs to Valve? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

